Geo Customization Pass Dos...
Spent another day finaling up Morphy's face. Threw some of the range of motion poses on him to make sure things were working on that front....
- Worked on keeping hair line intact during deformation
- More weighting work
- So, for the most part, the facial customization geo works fine when the face is deformed. However, when you're workin with it and get a look you like, you may want to freeze the deformed hair and reskin it to have more control over the firmness of portions of it.
- Added chin deformation control
- Setup customization toggles. If I get any good submissions geometry wise I'll add em but for now I'm done making new ones.
- Friends and contributers can expect probably the last facial beta rig in their mailboxes later this evening.
- Tomorrow, I plan on working to final up the body morphs and start splitting those up and setting up their respective morph based deformation controls.
- There's been a neat Disney motion blur vid making the rounds and this is an interesting take I'd not seen before. (hat tip to Spungella)
- Some great Glen Keane art
- Another great post by Cameron Fielding on the imperfection or reality in terms of motion
- I found this film absolutely mesmerizing. I think it has something to do with the seasons, but whatever...visually stunning. Please watch it full screen.



















