tag:blogger.com,1999:blog-123570682024-03-07T19:10:21.951-05:00Josh's ramblings and maybe a sketch or two...I'm an animator, aspiring storyteller, voracious reader, and....geek.Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.comBlogger380125tag:blogger.com,1999:blog-12357068.post-30250030354179457782013-05-28T16:53:00.000-05:002013-05-28T16:56:09.781-05:00Yes, the internet just might be a mind numbing ray of distraction.So, lately I've been thinking that perhaps those studies that say the internet is rewiring us aren't as ridiculous as I used to think. I have no idea how much time I've lost checking email, new sites, or my favorite blogs. It's a lot. I don't even realize I'm doing it half the time. One moment I'm working away on something, the next I'm reading about the latest stupid thing Washington DC has cooked up and I'm not really sure how I got there. Lately, I'm realizing more and more how uncomfortable I've become with silence.<br />
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That makes me uncomfortable.<br />
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Thinking back, I just used to be much more content to sit and think. To work days on end without pandora blaring or some show I've seen uncounted times streaming on Netflix or Hulu to provide that noise my brain now apparently expects. In my early adult years, I was in the Marine Corps and I would stand post for hours at a time with nothing but my imagination to keep me company. If todays' me was stuck on post for an 8 hour shift I think I'd go nutty.<br />
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We have so many distractions at our finger tips - a world of knowledge in our pockets and we sit around watching the latest this or that or flinging birds at pigs, or tweeting #boredom. I am proud to say I've yet to tweet a peep (though my good buddy Bokser did open an account in my name and tweet as me for a bit at one point).<br />
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What would it be like to grow up with this? I think I'd have attention issues too. It makes me fear for kids today. Having none of my own yet and being as selfish as the next person, it makes me think of me.<br />
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I don't like that so much either. #narcissist<br />
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It's an especially hard thing as the internet provides access to so much knowledge and expertise. It's where I get my gig's from and how I communicate with clients, friends and the like.Maybe it's a matter of finding ways to sip it with a straw rather than sticking one's face under the deluge of Niagra Internet.<br />
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When you come to places in life where you don't like where you've been going, it's probably best to make some changes, and I'm making an conscious effort over the next month to unplug.<br />
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If nothing else, maybe Morpheus 2 will get done quicker.<br />
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p.s. If you missed it, I really don't know how to hashtag. I'm okay with that.Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com2tag:blogger.com,1999:blog-12357068.post-29766363482302837972013-02-12T11:46:00.001-05:002013-02-12T11:47:09.463-05:00Happy FebruaryFirst up, here's a teaser for a film my friend Hugo is working on :<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/59151756?portrait=0&color=ff9933" webkitallowfullscreen="" width="500"></iframe> </div>
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In other news, there some scary stuff going on right now with my pals in the vfx and film industries, been thinking about you all. The world is changing and it may well be harder for us to find a living doing this.<br />
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In some happier news, the new<a href="http://www.amazon.com/Disney-Animation-Studios-Archive-Series/dp/1423151054/ref=sr_1_1?ie=UTF8&qid=1360687269&sr=8-1&keywords=9+old+men" rel="nofollow" target="_blank"> 9 old men flip book collection</a> is awesome and<a href="http://keyframeco-op.com/CGM/Assets/MorpheusRig2" rel="nofollow" target="_blank"> Morpheus 2 progress is coming along great</a>.<br />
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Also, the film my buddies Matt and Bokser have been making for the past several years is almost done and will be on the the festival circuit soon. Had the pleasure of doing layout and animating a chunk of it a few years back. So very exciting.Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-40578350840740002682012-12-12T10:42:00.003-05:002012-12-12T12:43:42.629-05:00FAQ - I graduated, no job, now what?So, it's about 6 months or so after some folks have graduated and I've gotten a few emails on the subject and actually a few asking this very thing as well at a users group meeting in Austin last week so....<br />
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Thought I'd just answer here.<br />
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A few thoughts in bullet point form as it seems easier for folks to follow:<br />
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<ul>
<li><b>Honestly look at your reel - </b>There's a saying about doing a thousand bad drawings to get to good ones. It's the same in animation - you have to do a lot of bad footage to get good enough to be hirable. If your work isn't up to snuff and you really want to be an animator, that is what you should be spending every moment you can spare on. Look at your time, are you spending hours a week watching your favorite shows or playing games? There's a chunk of time to be had.</li>
<li><b>There are SO MANY animators looking for work right now</b> - Many studios have closed in the last few years so you're competing in a very saturated market. Animators with years of experience are looking for whatever jobs they can get in some cases. It's a competitive market. Compete or....</li>
<li><b>Are you sure you want to be an animator?</b> If animation isn't your passion, better to figure it out sooner and get to work becoming an expert in another of the many many facets of the animation process. Modeling, Rigging, Pipeline, Lighting, Pre-vis, Layout, and on and on the areas go.<br /><br />That's what happened with me, I started out thinking I loved animation but that's not what it really was. What I'm passionate about is making characters so that's where all my free time goes to - making Morpheus' and Squirrelies and learning how to be a better TD so that I can make the stuff I want and animate efficiently when I need to.</li>
<li><b>Should you go back to school? </b>Only you can answer that. I would say think long and hard about taking on more student debt, it stays with you a long....long....time. Once you have the basics, there's nothing to keep you from learning on your own, working on projects and growing as an artist. There are also workshops that some of the animation schools offer that might be helpful if you just want some more of that.</li>
<li><b>Other ways to get better - </b>Practice in places like the 11 Second Club or work on a friend's short film... or your own. Coming out of Midway I did a ton of footage on my buddy's film to get more key frame footage for my reel. Caveat - don't work for free for people or projects you don't really care about. I know some folks have had good experience working spec (free) for projects, just not me.</li>
<li><b>Other options - </b>If you're sure and can't get the job yet, look in other possibilities - smaller commercial studios even local ones if you're not in LA or NY or another hub. There are even some government contractors that need artists at times. Larger corporations often have staff artists too. If you have any connections (maybe a family friend with a business), see if you can get a freelance project.</li>
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The most important thing is to continue to keep growing as an artist. You have the rest of your life to perfect your craft. Hope this is helpful and have a great week, internets! Back to Morphy 2 :)</div>
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-j</div>
Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com2tag:blogger.com,1999:blog-12357068.post-47497452314477247692012-10-08T17:27:00.003-05:002012-10-08T17:27:36.999-05:00Morpheus Rig 2.0 Kickstarter...the game has begun!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8HS_PWbBMwr56rt1cQk5ka2lpa4_sG0hW7Vr0hBzaRMZOZG50kQBw_Bh-aiutxeBrWYJO1NG2p8DCLPPHbToMlMuHykACwhPCtom0WNmFz80gdUFKnQL462s-NqxkGhUHbJn7/s1600/Morpheus2_Kickstart_v04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8HS_PWbBMwr56rt1cQk5ka2lpa4_sG0hW7Vr0hBzaRMZOZG50kQBw_Bh-aiutxeBrWYJO1NG2p8DCLPPHbToMlMuHykACwhPCtom0WNmFz80gdUFKnQL462s-NqxkGhUHbJn7/s320/Morpheus2_Kickstart_v04.png" width="320" /></a></div>
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<span style="font-family: inherit; font-size: x-large;"><a href="http://www.kickstarter.com/projects/cgmonks/morpheus-rig-v20" target="_blank">CLICK ME!</a></span></div>
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<span style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 17px; text-align: left;">We're live, internets! You have 30 days to make this project a go. So if you like </span><a data-hovercard="/ajax/hovercard/page.php?id=228624227261126" href="http://www.facebook.com/MorpheusRig" style="background-color: white; color: #3b5998; cursor: pointer; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 17px; text-align: left; text-decoration: none;">Morpheus Rig</a><span style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 17px; text-align: left;"> or </span><a data-hovercard="/ajax/hovercard/page.php?id=467465483278294" href="http://www.facebook.com/cgMonks?ref=stream" style="background-color: white; color: #3b5998; cursor: pointer; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 17px; text-align: left; text-decoration: none;">CG Monks</a><span style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 17px; text-align: left;"> and wanna see more, now is your chance! Thank you for all your support.</span></div>
<br />Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com6tag:blogger.com,1999:blog-12357068.post-32731043630751742102012-09-21T14:36:00.001-05:002012-09-21T14:36:25.539-05:00Morpheus Rig 2.0 Kickstarter Teaser<div style="text-align: center;">
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="281" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/49931230?portrait=0&color=ff9933" webkitallowfullscreen="webkitallowfullscreen" width="500"></iframe> </div>
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It's about time for an update, no? We're super excited to get this ball rolling.Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com1tag:blogger.com,1999:blog-12357068.post-24487000625167936532012-08-20T17:00:00.004-05:002012-08-20T17:01:39.100-05:00CG Monks Tag Anim WIP<div style="text-align: center;">
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="281" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/47894772?portrait=0&color=ff9933" webkitallowfullscreen="webkitallowfullscreen" width="500"></iframe> </div>
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Been playng around with a tag animation for <a href="http://cgmonks.com/" target="_blank">CG Monks</a>. We're probably gonna do the fx in maya and do 2d characters for the tag. Gonna try go get it done this week. Hope everyone is well!Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-81240266656793620232012-08-09T12:07:00.002-05:002012-08-09T12:09:07.539-05:00Morpheus 2.0 Kickstarter Preannouncement!<br />
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<span style="border-collapse: separate; border-spacing: 0px; font-family: Tahoma; text-align: -webkit-auto;">First off, thank you for all the great uses so many of you have put Morpheus (and Squirrely) to. You've pushed the rig in ways I hadn't anticipated and it's so exciting to see it.<br /><br />
This September, <a href="http://www.cgmonks.com/" target="_blank">CG Monks</a> will be starting a Morpheus 2.0 Kickstarter campaign to help fund the project. We have a lot of ideas and would love to get moving on the project but we want to try and find a way to fund development of rigs like Morpheus and Squirrely, tools, assets and other projects for the community we so loving being a part of. We reached out to many of our communities and a Kickstarter campaign was one of the common themes we kept hearing. So, we're gonna give it a shot.<br /><br />
What we're looking for now is quality versions of some of the great animations we've seen on the internet. So, if you've created a great animation with Morpheus and want to possibly be included on a best of video to be featured as a part of our campaign, please upload a good (hd is preferred) version of it to Vimeo and send me a link to the video - (no spaces) j j b u r t o n @ c g m o n k s . c o m. In your message, please list your name and an email or webpage if and as you want them specified.<br /><br />
I'll post again when we have a better idea of when the kickoff date will actually be.</span></div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com1tag:blogger.com,1999:blog-12357068.post-69011602399361421482012-07-13T08:31:00.002-05:002012-07-13T08:31:57.595-05:00Epic Mickey Work...Well, it's finally up. At least a good chunk of it...<br />
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I had the pleasure of working on this project last fall and a chunk of this spring. Last fall I animated a segment (all of which is in this vid). The majority of my work on the project was rigging character faces, rigging other stuff and swapping in and out mesh updates on rigs. I wrote a good chunk of my blendshape transfer stuff during the project to make the workload manageable.<br />
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Specifically I animated from 3:58 - 4:36 except for the lightning storm exterior, doc at the window and Mickey in the tv at the end so the Gus working and Ortensia observing stuff. Gus was a lot of fun.<br />
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Crummy thing is I did another pollish pass on a bunch of my shots but they apparently didn't make it in the render pipe...the joys of production:)<br />
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Dang, it's been since last fall that I've animated full body stuff. Python has me in a death grip...Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com3tag:blogger.com,1999:blog-12357068.post-29792549735437432712012-07-10T07:14:00.002-05:002012-07-10T07:16:15.467-05:00Morpheus Needs help...Or rather I do in helping to plan next steps that involve ole'Morphy. If you're a fan, please take a moment to fill our a survey to assist or maniacal plan making:)<br />
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<a href="http://www.cgmonks.com/public-input-july-2012/" style="color: #1155cc; font-family: arial, sans-serif; font-size: 13px; text-align: -webkit-auto;" target="_blank">http://www.cgmonks.com/public-<wbr></wbr>input-july-2012/</a>
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Thanks!</div>
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<br />Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com3tag:blogger.com,1999:blog-12357068.post-81434668664716257272012-07-03T17:10:00.002-05:002012-07-03T17:10:18.528-05:00Happy Independence Day!If you're not from the US, you can celebrate independence from Maya's frustrating attribute editing tools with our latest tool! Hope you enjoy and if you play with pop bottle rockets, after you light them remember to let go (as my grandfather laughingly told me after I neglected to do so)<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/45140906" webkitallowfullscreen="" width="500"></iframe></div>
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In other news, I'm looking for some potential collaborators going forward on some of the cgMonks stuff. I'm fixing to start pushing through the modular rigger and there are some opportunities to make some new characters while we're at it. For example, a fish of some sort for the fish module, bird for the wing module, etc. etc. If you're interested, can model or are a talented designer who wants to get some free publicity, lemme know.</div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-88911537656581474012012-06-12T17:33:00.001-05:002012-06-12T17:35:57.132-05:00cgmWeekly is back!<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/43910307" webkitallowfullscreen="" width="500"></iframe></div>
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Hope everyone is doing well. Finished up a gig and back on cgMonks workin on tools. They're in open beta now so hop over and download em if you like:)</div>
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In other news...</div>
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<ul>
<li>Prometheus - beautiful film with a couple of plot holes. Saw it in IMAX 3d and enjoyed the experience a lot.</li>
<li>Legend of Korra - Anyone else geek out at this weeks episode? How cool it is to see Aang again. Man, I love that show.</li>
<li>Guild Wars 2 Beta - So good....get it out now ArenaNet!</li>
</ul>
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Have a good one, internets! Gotta make dinner:)</div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-34870547259884093822012-05-09T11:39:00.000-05:002012-05-09T11:39:23.182-05:00A snapping update!<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/41850551" webkitallowfullscreen="" width="500"></iframe></div>
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Latest update on CG Monks/cgMonks/cg.Monks (not sure how we wanna put it in text yet:). Lots of<a href="http://www.cgmonks.com/this-week-cgm-6/" target="_blank"> updates in the post</a>. The webinar went well last week and I'll post a link once they get the vid up for those that emailed saying they couldn't make the live one.</div>
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Hope everyone is well!</div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-62684939090284080402012-04-26T15:13:00.000-05:002012-04-26T15:13:18.967-05:00Face Rigging Webinar Next week...<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px; line-height: 18px;">Doin a webinar next week for Faceware if anyone would like to hear my ramblings on facial rigging. Planning on covering blendshape and joint based rigging as well as a bunch of tools from CG Monks as they relate. If you'd like me to cover anything specific, lemme know:)</span><br />
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Sign up <a href="https://www3.gotomeeting.com/register/455118446" target="_blank">here</a>.Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com2tag:blogger.com,1999:blog-12357068.post-1866209701379357142012-04-23T23:22:00.001-05:002012-04-23T23:22:13.089-05:00If you've not been checking....There's been a whole lot going on over at <a href="http://cgmonks.com/" target="_blank">CG Monks</a>. The tools are coming along and we've gotten some fantastic contributors to the tool set. Here's this weeks vid from there as a way of enticing some more testers...:)<br />
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Also, I started up a new Best of Morpheus channel via CG Monks as it's a bit tedious hopping back and forth between accounts. There's been some fantastic reels lately so if you want some inspiriation. <a href="http://vimeo.com/channels/316027" target="_blank">Check em out</a>. Here's one with some great customizations:<br />
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Supposed to do a facial webinar in the next week. I'll post the details when I get em. Have a great day, internets!</div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-57162649121442933652012-03-27T17:44:00.000-05:002012-03-27T17:44:38.054-05:00CG Monks!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKDZkIH3ay27H_k1qTfX0tDbiMFBGpW0nrpbZoyEUpY_7RyZ4-0s6Tsc8n91xHVVOo60HkcLCTemeBDL_3o4d2p69lUsg06xGeSF-UhMldo_bQUtSUaO1VDskeqv986l28CpQ3/s1600/logoOnWhite.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKDZkIH3ay27H_k1qTfX0tDbiMFBGpW0nrpbZoyEUpY_7RyZ4-0s6Tsc8n91xHVVOo60HkcLCTemeBDL_3o4d2p69lUsg06xGeSF-UhMldo_bQUtSUaO1VDskeqv986l28CpQ3/s320/logoOnWhite.png" width="320" /></a></div>
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I'm happy to announce the formation of <a href="http://www.cgmonks.com/" target="_blank">CG Monks</a> a new venture with some good friends through which we hope to make cool tools, rigs, and other goodies available to the cg internets. Some of our goals are..<br />
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<ul>
<li>Creating commonsense tools we actually use on a daily basis including our own modular character rigging system</li>
<li>Creating a community collaborative site that acts as a virtual studio, place to get community vetted tools and assets, and to get questions answered</li>
<li>Creating stable character (including Morpheus 2.0) and prop assets that follow common sense and animator friendly standards.</li>
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I'll probably do most of my blogging there for the foreseeable future so if you'd like to hear more of my yammering, head thataway.Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com2tag:blogger.com,1999:blog-12357068.post-62003885877229080082012-03-22T19:21:00.002-05:002012-03-22T19:21:43.759-05:00Do I really need that....?Ah, the therapeutic process of geeks everywhere. Getting a new machine setup is both annoying and refreshing. One such part of the process is thinking through the apps you had and culling out the proven useful from the 'why didn't I get around to uninstalling that'.
Here's some picks that carried over:
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<ul>
<li><a href="http://www.bulkrenameutility.co.uk/Download.php" target="_blank">Bulk Rename Utility</a> - great general purpose renamer for files</li>
<li><a href="http://filezilla-project.org/" target="_blank">Filezilla </a>- my ftp of choice for some time now</li>
<li><a href="http://www.evernote.com/" target="_blank">Evernote </a>- I come to really enjoy this note keeper after google notebook went the way of the dodo</li>
<li><a href="http://wingware.com/" target="_blank">Wing IDE</a> - my coding tool of choice. Just to think this time last year I was still coding some in notepad.</li>
<li><a href="https://www.dropbox.com/" target="_blank">Dropbox</a> - Oh I can access my import files from anywhere, with revision history and shared project directories with friends and clients? How I ever got along without this before I have no idea</li>
<li><a href="http://www.downloadster.org/vlc.php?option=z&catid=&kw=vlc+download&custr=VLC+download&lptype=3&mkwid=s8YEfOqUL&aid=10&s=&cust=VLC+download_AD_www.google.com_&channel=&subid=DSTVL_achrome&roia=%21j4A4vq1BAAKLOkMAAAltVQAAbPdCAABx7Q-A" target="_blank">VLC Player</a> - great all around player that works with most anything.</li>
</ul>
This is my first ssd drive machine so I found <a href="http://www.zdnet.com/blog/bott/windows-7-and-ssds-cutting-your-system-drive-down-to-size/2941?pg=3" target="_blank">this post</a> super insightful for optimization.<br />
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Hopefully I'll be able to make an announcement on another front in the next week or two stay tuned:)Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-75034412524641387952012-03-06T14:35:00.000-05:002012-03-06T14:35:14.449-05:00Happy Birthday me, you all get a present!I turn the big 34 in a couple weeks. Exciting, no? Back to the important bit about a present to the internets.<br />
<br />
<br />
After a year of getting many inquiries and frankly just not knowing how I wanted to handle it, my mind has been made up. I haven't had a chance to change the docs page but I shall when I find a second.<br />
<br />
You may now use Morpheus 1.0 for any commercial venture you please providing:<br />
1) credit is given where appropriate<br />
2) Use is in keeping with the "Would-Pixar-make-this" rule (no porn, no "Killing puppies is neat" promotionals)<br />
<br />
No fee is required though you're always welcome to donate on the<a href="http://www.joshburton.com/projects/morpheus.asp"> official Morpheus page</a>.<br />
<br />
I hope to have another announcement on my site before too long about a new venture among like minded riggers and that entity where will Morpheus 2.0 production will commence from. Sorry it's been so long of the tooth on updating. Life is busy:)<br />Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com7tag:blogger.com,1999:blog-12357068.post-86849132955114763402012-01-05T14:42:00.002-05:002012-01-06T17:20:08.639-05:00Happy New Year. Hope it's not our last!Sorry for the gibe, keeping seeing blurbs about Mayan prophecies. Hope everyone had a good New Year celebration. My wife and I brought it in playing games with neighbors and eating pancakes and bacon after the clock turned.<br />
<br />
Like most folks, I took the time to take inventory for the year. 2011 was a great year for the studio of one on the prairie. I'm grateful for all the projects that came along and I made a lot of progress leaning python as well. In terms of projects the highlight of the year was definitely the Nintendo E3 project though there was a close one the last couple of months that I'll be able to add to the reel sometime towards the end of the year if schedules go according to plan.<br />
<br />
Morpheus has been blazing a trail across the internets and this month saw some great entries on the 11 second club. Including number 2...<br />
<br />
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="279" mozallowfullscreen="" src="http://player.vimeo.com/video/34346379?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe>
</div>
<div style="text-align: center;">
<br /></div>
My hopeful plans for the year is....<br />
<ul>
<li>February - closed release of the first pass of rigging tools</li>
<li>April - closed release of the character rigging system</li>
<li>Learn ZBrush and start working on some new characters</li>
<li>Fall - Morpheus 2.0</li>
</ul>
<div>
Oh, and whatever projects come along a well:) Wish I could find away to make money just making stuff for other people but not found a way to do it. Yet.</div>
<div>
<br /></div>
<div>
Blessings on you and yours for the new year.</div>
<div>
<br /></div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com5tag:blogger.com,1999:blog-12357068.post-84372641765840604692011-12-05T18:45:00.000-05:002011-12-05T18:45:10.064-05:00Merry (Insert your winter holiday of choice, but for me...) Christmas!<blockquote class="tr_bq">
Morphy tip of the month: If you're having slow playback, try commenting out the squash stretch expression. How do you do that? Open the animation expression editor and find the morphy squash stretch expression. At the very front, put a '/*' and at the very end, put a '*/'. Then edit. </blockquote>
Morphy is one year old this month. Happy birthday, buddy.<br />
<br />
First off, if you're interested in listening. I had the pleasure of being interviewed by a passionate animator in Austin and that podcast is now up. (Does everyone think they sound more nasally than they think they should when hearing one's voice?) - <a href="http://altanimation.podomatic.com/">http://altanimation.podomatic.com/</a><br />
<br />
Back to Morphy....<br />
<br />
<div style="text-align: center;">
Some fantastic facial poses in this one.</div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="254" src="http://www.youtube.com/embed/4z6sHoKiTBU" width="500"></iframe>
</div>
<div style="text-align: center;">
<br /></div>
<br />
<div style="text-align: center;">
From a guy who's been on here a few times. Great work!</div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/9WB9upw-wRE" width="420"></iframe></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
A wip I stumbled across on vimeo.</div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/32930583?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe>
<br />
<br />
Several shots on Stina's reel<br />
<iframe allowfullscreen="" frameborder="0" height="394" mozallowfullscreen="" src="http://player.vimeo.com/video/32524080?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe>
<br />
<br />
<div style="text-align: left;">
AND this month in the 11 Second Club of Awesomesauce there were some great entries with a Morphy entry placing second. Some of my favorites were:<br />
<br />
<ul>
<li><a href="http://www.11secondclub.com/competitions/november11/entry/Oz1gNk">Second place's fun cast</a></li>
<li><a href="http://www.11secondclub.com/competitions/november11/entry/n8cKjZ">The interogatee in Third place</a></li>
<li><a href="http://www.11secondclub.com/competitions/november11/entry/QbbaGt">Loved the shader work and animation both on this one</a></li>
<li><a href="http://www.11secondclub.com/competitions/november11/entry/EHBl5c">Really liked the proportions on these guys </a></li>
<li>Many many more good ones, check em if you're interested:)</li>
</ul>
</div>
</div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-27951203467287639062011-12-04T11:52:00.001-05:002011-12-04T12:14:39.902-05:00It's gui in the middle...<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpVej3GJm6q7PbfGCtKBtyMPoQpQj8V0XiqwZCJ-3nuSM6xsiujIY0Ax3u5Nx0du9xIH8qDYtPkMiJ3KlOYJET5d1cU-bZ70MsEmqf9pJ5UUBol_33wRqsg3jSC50QHBNsfySb/s1600/bbLocinatorGUI.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpVej3GJm6q7PbfGCtKBtyMPoQpQj8V0XiqwZCJ-3nuSM6xsiujIY0Ax3u5Nx0du9xIH8qDYtPkMiJ3KlOYJET5d1cU-bZ70MsEmqf9pJ5UUBol_33wRqsg3jSC50QHBNsfySb/s320/bbLocinatorGUI.png" width="175" /></a></div>
<div style="text-align: center;">
<span class="Apple-style-span" style="font-size: xx-small;">My first GUI!</span></div>
<div style="text-align: center;">
<span class="Apple-style-span" style="font-size: xx-small;"><br /></span></div>
<div style="text-align: left;">
So, I've been learning python for the last year and have piles of tools I could use...when my brain remembered which module they were in and what the call arguments were. Handy, I know. As efficient as that was with all of our diabolical plans it made sense to have tools that were usable for other people.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Initially I looked at doing QT but after talking to some friends I had concerns about compatibility with artists all over the place. Eventually these tools will be a part of the Morpheus suite so I wanted to get as few potential blocks out of the road as possible. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
So the last few days I've been digging in to basic maya gui making and all the craziness that entails. Adding error checks (that seemingly Maya 2010 and below don't support mc.warning nor the wordWrap tag...yay....) and getting a feel for things. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Now I've got a pretty well functioning tool in 2011 and above. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Some of my thinking in designing a tool...</div>
<div style="text-align: left;">
</div>
<ul>
<li>One button/many functions - One things I love in silo is how so many tools are contextual and that's something I've tried to emulate where possible. So there's a lot of logic going on behind the scenes to figure out what do based on your selection</li>
<li>Easy help - the help stuff doesn't load by default (it's the stuff with the lightest back), there's a toggle that turns it on. It's on in the attached image</li>
<li>Build a base tool module that all the rest of our tools can be built from.</li>
<li>Less steps. Anything created with a tool should be named intelligently. I'm using my bbAutoName stuff as a base for naming everything in the system and it's working pretty well so far.</li>
</ul>
<br />
<div style="text-align: left;">
What does bbLocinator do? </div>
<div style="text-align: left;">
</div>
<ul>
<li>Makes named locators off of pretty much anything - anything with a pivot, faces, verts, edges, cvs, curve or surface points and I think that's it.</li>
<li>Locators created match point, rotation and rotation order of source objects wherever possible.</li>
<li>Creates locators at the pivot of objects by default (objects only, not components), option to make it use the bounding box center for point position if desired</li>
<li>Intelligent naming - you'll always know where a locator came by just looking at it's name</li>
<li>Create a loc at the center of a selection - objects, edges, whatever...</li>
<li>Create a loc that's the closest point on a surface to a target object - works with polies, nurbsSurfaces, and curves</li>
<li>Loc every cv of a curve either at the cv position or at the closest point on the curve to that cv</li>
<li>Update any locator made with the tool either over time or just on the frame you're on</li>
<li>Tag an object with a locator so you can update that objects position just like the locator</li>
<li>Bake every frame or just keys on the tracked object</li>
</ul>
<div>
What's next?</div>
<div>
<ul>
<li>Get the template stuff nailed down so that any tool can call what it needs. </li>
<li>Several other batches of scripts need to be gui'd</li>
<li>Figure out how to handle older versions of Maya </li>
</ul>
<div>
If you have thoughts, suggestions, insults or whatever, post em!</div>
</div>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-27330935991701027102011-11-09T10:19:00.001-05:002011-11-09T10:19:22.197-05:00Only one month to 2012....Where does the time go....seriously.<br />
<blockquote class="tr_bq">
Morphy Tip of the Month: Please, please read the docs or check the threads on 11 second club. Most of the emailed questions are a bit... repetitive:) </blockquote>
This month in Morpheus....<br />
<br />
Some great posing here and I do believe the first cross dressed Morphy:)
<iframe allowfullscreen="" frameborder="0" height="281" src="http://player.vimeo.com/video/31541844?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe>
<br />
Do believe this is the first cross dressing Morphy vid I've seen:)
<iframe allowfullscreen="" frameborder="0" height="281" src="http://player.vimeo.com/video/30760356?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe>
<br />
Great showing on the 11 second club this month with Morpheus entries in 2nd, 3rd and 4th places as well as peppering through the rest of the entries. AND most of them female. Bout time:) Nice work all!<br />
<br />
As a short update -<br />
<ul>
<li>Been working hard on a cartoony freelance gig (animation and rigging) for the past couple of months and locked on that through early December. Had a lot of fun with it and can't wait to see the final renders. It's NDA so it'll be a while till it makes the reel.</li>
<li><a href="http://www.joshburton.com/projects/GardenCity.asp">Garden City</a> is moving along as well and deep in cloth sim and shader work. Bokser has been sending me updates and it's looking awesome. The film may actually be out by next summer. Whoda thunk!?</li>
<li>Hoping to get a nice block of time at the start of the year to finish up the rigger but we'll see how that shakes out with work and all.</li>
<li>SO MANY GAMES. Batman was incredible. Zelda in a couple of weeks. Loved Orcs Must Die and <strike>playing</strike> suffering (seriously, a death penalty that makes sections an unnecessary time sink?) through Guild Wars just because the sequal looks so amazing. </li>
</ul>Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-3084945592186520472011-10-05T16:22:00.000-05:002011-10-05T16:23:01.725-05:00Is it really October already....<blockquote>
Morphy Tip of the Month - If you hit render and all you see is black. You're most likely either 1) not using mentalRay or 2) don't have the textures connected</blockquote>
<br />
Been a bit busy, started another project I'll be in through December and last week did a demo of Morphy at the Austin Autodesk Group - it was a fun time and nice to see some old friends. Got a link from someone with pretty sweet lookin camera rig I'd love to try out when I can. Check it out here - <a href="http://renatopolimeno.com/rp_camerarig/">http://renatopolimeno.com/rp_camerarig/</a><br />
<br />
<div style="text-align: center;">
Fun blacksmithing one</div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="281" src="http://player.vimeo.com/video/28994305?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Some great Morphy work on a reel</div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="281" src="http://player.vimeo.com/video/29401255?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe></div>
<br />
From the 11 second club -<br />
<ul>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/0AI0hJ">Great one of an old man on a bench</a></li>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/dKPrn6">An unhappy clown</a></li>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/zcvS1V">I THINK this is a Morphy batman from the silhouette but not 100%. Regardless, it's a good one.</a></li>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/q7zM8F">Some great hand stuff on this one</a></li>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/ma60hH">Guy with a crutch</a></li>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/rldxHn">Great lip poses </a></li>
<li><a href="http://www.11secondclub.com/competitions/september11/entry/s9m0J3">Cute kid and grandpa</a></li>
</ul>
<br />Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com3tag:blogger.com,1999:blog-12357068.post-74255413650312859992011-09-09T14:30:00.000-05:002011-09-09T14:30:43.067-05:00A Week in the Life Between Gigs...Some folks wonder what freelancers do between gigs. Well I can't speak for them but for me more than a few days without a project to work on is a painful thing - I just really enjoy making stuff. As I've been posting sporadically, since the start of the year I've been working on a python rigger so aside from doing a little animation with Morphy a few months ago, that's what I work on.<br />
<br />
Aside from the typical things of course . Like spending time with my wife when she gets home, grocery store trips, joggin the dog, cookin dinner and workin through mountain of stuff that gets put on the backburner when those crazy gigs come - oil changes, home repairs and the like. Also reading books. I read . A lot. My brother got me caught on The Game of Thrones series so that's kept me busy about a month of reading. Should finish the last one (so far) next week or so. Highly recommended if you like the fantasy genre in the slightest - except for you, mom....maybe a little non-PG. Some characters I've loathed I've come to really like. Except Cersei, I'll be amazed if Mr. Martin can redeem her.<br />
<br />
Back to python. Maybe other TD's work different. I've never really worked in a studio setting with other td's writting code so I don't know but I find myself circling back through things I thought I'd fixed days before. Also, my libraries of functions have gotten huge. Can't believe how long it took to figure out the traceback feature in Maya....like this week. Some days I feel like an idiot.<br />
<br />
Here's my running log from this week so far(which I've been using evernote for note keeping and really enjoying). For code writing I'm using jEdit and version tracking via an online code repository.<br />
<br />
Mon<br />
<ul>
<li>bbRiggingLib</li>
<ul>
<li>locMeSurfaceCV</li>
<li>setCurveByColor(obj,color)</li>
<li>setCurveByIndex(obj,colorIndex)</li>
</ul>
<li>bbDistanceLib</li>
<ul>
<li>returnDirectionSortedDict(targetObject,objectList)</li>
<li>returnClosestObjectsFromAim(targetObject,objectList) </li>
</ul>
<li>bbSkinLib
simpleControlSurfaceSmoothWeights</li>
<ul>
<li>added a lot more calculating, doing a pretty good job now (though a little slow cause of all of the measuring)</li>
</ul>
<li>bbAttributeLib</li>
<ul>
<li>doSetAttr(attribute,value,forceLock = False)</li>
<ul>
<li>set attr replacment that ignores locks, relocks if it was locked and has a forced lock override</li>
</ul>
<li>doConnectAttr - see above</li>
</ul>
<li>bbSpineRig</li>
<ul>
<li>pretty much workin now
want a better ribbon setup but the spine works with squash and stretch</li>
</ul>
<li>bbDictionaryLib</li>
<ul>
<li>returnColorIndex(color)</li>
<li>returnColorDict()</li>
<li>returnRotateOrderIndex(ro)</li>
<li>returnRotateOrderDict()</li>
<li>returnVectorToString(vector)</li>
</ul>
</ul>
Tues<br />
<ul>
<li>bbDistanceLib</li>
<ul>
<li>returnClosestUPosition - made it work with compound curve objects</li>
<li>returnCenterPivotPosition - returns the coordinates of the pivot of a bounding box of an object or objects</li>
</ul>
<li>bbModuleLib</li>
<ul>
<li>returnSettingDataAsFloat - culls in the data from the settings as a float, parsing it if there are ',' to a list or to an array with the '|' divider</li>
<li>bbCurveLib</li>
<li>createTextCurve(text,size=1,font='Arial')
all the text curve under a single transform
</li>
<li>createTextCurveObject(text,size=1,name=None,font='Arial')
stores info for easy updating of the text or font </li>
<li> updateTextCurveObject(textCurveObj)
recreates the text with new text and font info sizing it the same as what was there and replaceing the shapes that were there. All while leaving the original transform node unmolested </li>
</ul>
<li> bbRiggingLib </li>
<ul>
<li> centerPivotLocMeObject - like loc me object, however, for positioning purposes, uses the bounding box pivot of the object instead of it's actual pivot </li>
</ul>
<li> bbControlMaker</li>
<ul>
<li> moved the limbControlMaker here from bbLimb</li>
</ul>
<li>bbModuleLib </li>
<ul>
<li>createdcreateSizeTemplateControl - which makes a template sizing object for initital sizing data</li>
</ul>
</ul>
Wed<br />
<ul>
<li>bbSearchLib </li>
<ul>
<li> returnObjectType - fixed logic for detecting shapes </li>
</ul>
<li> bbRiggingLib </li>
<ul>
<li> setCurveColorbyName & setCurveColor by Index - added shape detection so that if you feed it a shape instead of a curve it just does the shape, if a curve, it does all of it </li>
</ul>
<li> bbCurveLib </li>
<ul>
<li> made the update text account for parent scales to ensure it maintains it's proper size and stores the new scale, also made it retain curve color info </li>
<li>Added duplicateShape because it's apparently not easy to do so with basic maya commands
added gear, eye and teeth shapes </li>
</ul>
<li> bbControlMaker</li>
<ul>
<li>MasterAnim almost done
working </li>
<li>childControlMaker which will come in all kinds of handy</li>
</ul>
</ul>
Thurs<br />
<ul>
<li>bbAutoNameLib </li>
<ul>
<li> more fixing of the auto name logic
made storeInfo default to locking the attributes, however there is a leaveUnlocked bool option now </li>
</ul>
<li>bbMathLib</li>
<ul>
<li>multiplyList - does what it says, ignores 0's </li>
</ul>
<li>bbRiggingLib </li>
<ul>
<li> parentPivotLocMeObject - takes the pivot of the immediate parent of an object instead of it's own while still matching orientation and oration order of target object, world if no parent is present </li>
<li>returnColorsFromCurve - queries the colors of all the shapes under a curve and order them by volume encompassed</li>
</ul>
<li>bbCurveLib </li>
<ul>
<li>made duplicateShape work with curves with children (yay compound curves!) </li>
</ul>
<li>bbLimb</li>
<ul>
<li> started the changeover to the new template setup </li>
<ul>
</ul>
</ul>
<li>bbModuleLib </li>
<ul>
<li>returnOrderedModules (redo) - Changed it to read the hierarchal relationship of the modules stored via message nodes to produce an order instead of the wonkier version I had before.</li>
<ul>
</ul>
</ul>
<li> bbControlMaker </li>
<ul>
<li>MasterAnim done </li>
<li>childControlMaker done </li>
<ul>
</ul>
</ul>
<div>
<pre class="source-code"><code> DESCRIPTION:
Generates a radial array of controls around a base control where things start at noon and it divides
the clock positions by the number of controls to make. You can also change the mode so that you can
tell it where to start on the clock and increment which to use.Stores the children controls to the baseControl
as a message node and stores the parentControl info to each generated control. It also takes into
account the colors of the baseControl using a secondary color if it exists.
REQUIRES:
baseControl(string) - The control we're working off of
controlTypes(list) - the controls you want created. If the type specified isn't in the base settings,
the control is created as a bbTextCurveObject
Presets - settings
visibility
mode(list) - (['even']) - mode to set our values by and other information as required
Options - ['even']
['incremental',30] - the firest term is mode, the second
is the degrees to separate the controls by. Can be negative
baseAim(vector) - ([0,0,1]) - which way does your master control point
baseUp(vector) - ([0,1,0]) - which way is up for your master control
offset(int/float) - (0) - offset the starting clock position
scaleMultiplier(float) - (.25) - multiplier for scale (default is .25) of the absolute size of the parent control
distanceMultiplier(float) - (1.25) - multiplier for distance to travel
localRotationOffset(vector) - ([0,0,0]) - offset rotation for the controls if you want it
aimChildren(bool) - (False) - aims the controls at the root of the base if True
zeroGroups(bool) - (False) - if True adds zero transform groups to zero out the controls
lockHide(bool) - (True) - If true, locks hides and makes unkeyable the typical transform attributes per control
RETURNS:
controlsMade(list)
</code></pre>
</div>
<div>
<code><br /></code></div>
<div>
<br /></div>
Friday<br />
<ul>
<li>bbControlMaker </li>
<ul>
<li>Heirarchy changes to the size object </li>
</ul>
<li> bbLimb </li>
<ul>
<li> returnTemplateSizeObject - returns existing objects or makes them and returns them if they weren't found </li>
<li>doGenerateInitialPositionData</li>
<ul>
<li> initially looked at using curves from the start but am leaning towards just orienting locators aimed where I need and using multiply lists below against standard ratios stored via settings.conf</li>
</ul>
</ul>
<li> bbRiggingLib </li>
<ul>
<li> aimSnapUpObject (added) </li>
</ul>
<li> bbDistanceLib </li>
<ul>
<li> returnClosestUPosition - made it work if you feed shapes in it </li>
</ul>
<li> bbMathLib </li>
<ul>
<li>multiplyLists - multiplies lists of values - [[2,3,4],[2,3,4],[2,3,4,3]] = [8, 27, 64, 3]</li>
</ul>
</ul>
</ul>
Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com1tag:blogger.com,1999:blog-12357068.post-56252998121145704732011-09-06T08:27:00.001-05:002011-09-06T08:27:57.639-05:00Morphy! By a noodle....<blockquote style="text-align: left;">
<span class="Apple-style-span" style="color: #666666; font-family: Arial, Helvetica, sans-serif;"><b>Morphy Tip of the Month:</b> If you get some funky creasing in the face with a customization option don't hesitate to select the offending section and try a 'smooth skin weights' option or just manually paint in some smoothness around there. </span></blockquote>
<br />
First off a big congrats to Pairatch Lerthajornwong for their winning entry to 11 second club. <a href="http://www.11secondclub.com/competitions/august11/winner">Check it here</a>!<br />
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First the classical....</div>
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Then a little more hip</div>
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Morphy struttin it</div>
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Little drinky drink</div>
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And some more from 11 second club<br />
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<ul>
<li><a href="http://www.11secondclub.com/competitions/august11/entry/HG4fsy">Everyone has a crazy uncle</a>....</li>
<li><a href="http://www.11secondclub.com/competitions/august11/entry/iJK8yi">Need a little help with the candy</a></li>
<li><a href="http://www.11secondclub.com/competitions/august11/entry/3qLYJs">Man bites <strike>dog </strike>shark</a></li>
<li><a href="http://www.11secondclub.com/competitions/august11/entry/wW5ktj">Maybe not all of america(apologies if you don't live in America, Lee) has talent </a></li>
<li><a href="http://www.11secondclub.com/competitions/august11/entry/EblAYz">Get that fly!</a></li>
<li><a href="http://www.11secondclub.com/competitions/august11/entry/EyTtfL">Love me some full body chess workouts</a></li>
<li>So, so many more. NICE WORK ALL</li>
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Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com0tag:blogger.com,1999:blog-12357068.post-23396430560218852512011-08-31T14:56:00.000-05:002011-08-31T14:56:04.840-05:00Updated Reel - Sizzlin Houston Summer Edition!<div style="text-align: center;">
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Update of the ole' demo reel. Some new work from the last year and a test of ole' Morpheus posted a couple of weeks ago. </div>
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What else has been happening....</div>
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<ul>
<li>Next month I'm gonna be doing a demo at the Austin Autodesk group and am lookin forward to seeing some friends there. I'm just plannin on doing a general customization demo but if anyone that'll be there would like something more specific post here and I'll see what I can do.</li>
<li>I also did a little interview for Simply Maya should you be inclined to check it out <a href="http://simplymaya.com/articles/josh-burton/josh-burton-interview-31-08-2011.mhtml">here</a></li>
<li>Created a best of Morpheus channel on vimeo - <a href="http://vimeo.com/channels/226100">http://vimeo.com/channels/226100</a></li>
<li>Work has been trucking along on bbThingamarig or bbRigger (whatever we end up calling it). Here's an update of what I've been working on</li>
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<li>Curve tools - python based saving of compound and simple curves and creation and various other </li>
<li>The rigging process - </li>
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<li>easy class based template creation is in place (one sided so far) with multiple arms, heads, whatever. Template has orientation and control helper objects which work well</li>
<li>Saving of template settings into the rig itself for easy re-creation.</li>
<li>Joint creation and orientation (from orientation helpers as well as the general orientation options from the settings.conf)</li>
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<li>AutoNaming</li>
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<li>Intelligent naming via type detection and tagging that happens in the rigging process accounting for children type names (i.e. groups deriving names from child and constraints getting their root from their objects as well).</li>
<li>Iterative processing in place</li>
<li>Absolutely unique name generation</li>
<li>Able to process whole hierarchy at once</li>
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<li>Lots of other stuff:)</li>
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</ul>
Anonymoushttp://www.blogger.com/profile/13798377015238997023noreply@blogger.com3