Sorry for the gibe, keeping seeing blurbs about Mayan prophecies. Hope everyone had a good New Year celebration. My wife and I brought it in playing games with neighbors and eating pancakes and bacon after the clock turned.
Like most folks, I took the time to take inventory for the year. 2011 was a great year for the studio of one on the prairie. I'm grateful for all the projects that came along and I made a lot of progress leaning python as well. In terms of projects the highlight of the year was definitely the Nintendo E3 project though there was a close one the last couple of months that I'll be able to add to the reel sometime towards the end of the year if schedules go according to plan.
Morpheus has been blazing a trail across the internets and this month saw some great entries on the 11 second club. Including number 2...
- February - closed release of the first pass of rigging tools
- April - closed release of the character rigging system
- Learn ZBrush and start working on some new characters
- Fall - Morpheus 2.0