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Tuesday, July 14, 2009

Some ok work, some amazing work, and some learning...

  • Another Garden City shot done: Pulled out the "school girl laugh" and added a good bit of polish.
  • Please look at this if you're an animator - Some phenomenal workflow vids from animator Jeff Gabor. The first is a comparison reel and the second is an evolution reel. Do yourself a favor and check em out.
  • Blender - Started a gig this week where I'm learning blender. It reminds me of a slightly more complicated Lightwave. I will say that for being free, it has a lot of features however from just an animator workflow perspective I'm not finding a lot of my perferred tools. I know some nice shorts have come out of it, I'm just trying to figure out what kind of workflow they must have used. Time shall tell...

Thursday, July 9, 2009

First pass on 030_030_050

Finished up a first pass on this yesterday and got back some notes today. The giggle isn't working for Dave, so I'm reworking it. Got some gig's in in the works though I don't know when I'll be able to talk about em. Garden City updates are definitely gonna slow down a bit for awhile. Hope everyone had a great fourth! (those in the USA at least...though I reckon I hope you had a good fourth regardless of if you spent it on cookouts and fireworks or not)

Thursday, June 25, 2009

New Shot, Updated Head and Austin for a day

  • Garden City - Started a new shot this week and coming along on the blocking. Also, Bokser started a new fan page for the film on Facebook, so join away if you like
  • Head Project - Coming along just fine. The base model is about done and I ran it through The Face Machine a couple of days ago to see what it looked like moving around. Pretty swell:)
  • Austin for a Day - So word of advice - if you move make sure you tell Amazon. In a rush to make an order before heading out of town a few weeks ago, I neglected to check that and I now have a shipment of books waiting for me at my old apartment. Ah well. The main reason I'm heading there to to hang with my cousin before he heads off to school in England, have coffee with an animator pal and visit with some potential animation conspirators.
  • New Gigs - Got a couple of gigs in the que so the aforementioned projects may be shifting to the side burner for a bit. However, looking forward to some new projects to gnaw on. It'll be a bit before I can talk about them. I will say that I would have be up a creek without The Setup Machine the other day. It's a great tool for the tool box.

Friday, June 19, 2009

Sally is Twirling Again...

Spent most of the week polishing on some shots for Gardern City and working on the "head project". Here's the latest shot: Have a great weekend all.

Wednesday, June 17, 2009

Arkansas Mountain Sketches

Some sketches from our annual trek to my wife's family reunion in Arkansas. Had a great time, experienced my first small Tornado after having lived in Oklahoma for 17 years and seen none and did a little sketching. Note to self - you suck at drawing trees. Practice.

Tuesday, June 9, 2009

Garden City and a Face...

  • Garden City - Been waiting on some notes from Cory before continuing the 2d gig so polishing on some Garden City shots to get them past Bokser. Here's the latest on one of em.

    Speaking of, Bokser has a public Garden City production blog now!

  • Face Thingy - thumbnailing up and planning for a new project that would make good use of my staring-at-faces-for-three-some-odd-years-at-midway experience. I've been playing with some other peoples rigs. The Norman Rig, Andy Rig, and Blake Rig (you can google em) in particular. Great stuff! However not super easy for folks to customize the characters further. The idea is to create a customizeable face and rig to go along with it. Initially it'll be just to throw on a character that's already setup except for a good face rig but eventually I'd like to make it more comprehensive. I'm still trying to think of a name for it if anyone has any ideas. I started a sculpt/model for the initial head. Still pretty early on but it's somethin to show, eh?!

Tuesday, June 2, 2009

In awe....

So rarely do you come across something so unlike anything you've seen. I have no idea what's going on but I like it. A lot. Don't know where he's been hiding, but glad he came out to play. Came across some other neat stuff lately but that's it for now. Back to deadly combat with my allergies.

Thursday, May 28, 2009

Yes, I have been working...

...And man, 2d camera moves and moving characters through space is hard (especially when you haven't ever really done it or worked in a 2d production pipeline). This is where I'm at on a promo piece I'm doing with some buddies at Portland Studios. Initially I just started working in flash but I realized there was no way I was capable of doing that by hand. So, I animated the layout on a large format, and then moved my camera around it in flash. I'll clean things up as I tie down the details in the next flash pass. If anyone knows a better workflow, I'm all ears. :) We're still looking on final look but for the most part Cory wants to keep things rough.

Friday, May 15, 2009

Couple of great films I came across...

Both from students out of Cal Arts. Need to get me some of that water...

...on, and flash is hard....

Thanks to everyone who's sent emails on Squirrely. Glad you like him:)

Friday, May 8, 2009

Space Girl...

Watch out for Ruxpin.
This is my first entry into the Drawergeeks drawing club. Perhaps a little uninspired, but it works! I'm gonna try to be more proactive on drawing more.

Thursday, May 7, 2009

Jack and Inar...

Who's Jack and who is Inar? Well, Jack is the boy above and you'll have to wait to see Inar down the road. I started working on my collaborative project with Cory this week. First thing was to play with seeing if I can draw in his style. This was the first attempt I felt hit it. We'll see if Cory agrees. Working through the animatic now and hopefully we'll have something to show before too long. I have a tinge of worry that this project is beyond my traditional animation muscles but that's what stetching is for, no? Oh, for an animation desk... Progress might be a little slow next week as my beautiful better half is off and wants to do stuff other than animate:) After this project it's back to Garden City unless another freelance or work opportunity sweeps me away.

Monday, May 4, 2009

Squirrely Bounces into the Wild!

Version 1.0 is out! Catch him while you can:)

Squirrely is a free rig for noncommercial use only. I wanted a "ball like" character with a tail to play with for animation tests and Squirrely came into being.

Features:

  • Body Rigged with The Setup Machine 2
    • Stetchy IK Spine
    • FK/IK Switchable Arms and Legs
    • Limb mirroring
    • Auto/Manual Stretch limbs
    • Character Sets Set up for proper keying
    • Tail/Ear Controls
    • Finger/Toe FK/IK
    • LowRes Proxy Geometryy mode for faster playback
    • Character scaleable via master control
    • Hideable tail via "COG"
    • Face Camera
  • Facial rig
    • Limited yet functional facial rig
    • FK/IK Eye Rig - set up via my good friend Scott Englert's Tutorial
    • Eyelid Tracking/Blinking Control - setup via John Doublestein's Tutorial

Recommendations:

  • EyeBlend Control transitions between Joystick/look at control for the eyes
  • Use the character sets - one of my nit picks with the setup machine is that the FK/IK swich attributes are located on the COG control. As such, having limited keying sets via selection sets or quickselection sets is a hassle. The characters sets make sure you key all the appropriate attributes
  • FK/IK Arms and Leg switching accessed via the TSM controls
  • Mirroring accessed via TSM Controls

Requests:

  • I'm not great at shading/texturing. If anyone wants to come up with some slicker stuff you want incorporated, lemme know.
  • Tag animations you do with him as "Squirrely" on YouTube, Vimeo or the like. I'd like to see em.
  • Have fun:)

Saturday, May 2, 2009

Demo Reel - Spring 2009

Well, it's about time. I've finally updated my reel. It's mostly comprised of Garden City work along with the lip sync and Squirrely animations I did over the last couple of weeks. I am currently seeking temporary/contractual onsite or remote work as an animator in film, game or commercial work and am also open to full time employment opportunities in the Austin/Houston, TX areas. A higher res version of my reel can be found at the "Reel" link up top. Resume is up to date as well. Next week, I'm working on a project with Cory. Can't wait! Also, Squirrely is in prerelease. If you wanna test/play with him, gimme a shout via comment.

Friday, May 1, 2009

Squirrely in HD!

Just press the HD button on the full screen mode. This was as far as I needed to get for some anim on the demo reel, I'll swing back and get him over to the acorn when I have the time. Demo reel incoming shortly:)

Monday, April 27, 2009

Squirrely (almost) first pass...

Good progress today. I'll spend a good bit of tomorrow putting some elbow grease to it and then send it to render to get the old reel ready. He's a fun little character. Looking forward to seeing what other folks do with him after I release him:)

Friday, April 24, 2009

Blocking done...

On to linear on Monday. Have a great weekend all:)

Thursday, April 23, 2009

Squirrely Obstacle Course Continued...

Been working on 3dizing the Squirrely test. Overall, pretty happy with the rig and plan on releasing version 1.0 after I'm done with the demo reel. He was designed as a 'ball type' character for tests and is serving that purpose well:) Still on stepped keys, hoping to get through the segment's "3dizing" by tomorrow so I can shift to linear early next week. We'll see how it goes. The wife and I are heading out to bowl here in a few so I'm out. I wish I could bowl as well in real life as I do on the Wii. Ah well...

Wednesday, April 22, 2009

Lip Sync Pause

It's close to done. Gonna give it a few days to settle and then swing back before throwing the reel together. All comments welcome. On to Squirrely!

Wednesday, April 15, 2009

Lip sync progress

Another day on the scene. Well, partial day. Making good progress though it's still in the "funky" phase when things don't quite look right. In the spirit of showing process if anyone cares to see. :)

Tuesday, April 14, 2009

Lip sync update and GREAT books...

First off, here's an update on where I was on my lip sync earlier this afternoon. It's coming along alright. I've been working on an in progress cut of my reel and am pretty happy with how that's looking. Need to do a bunch of stuff to finish it but what else is new. Plan on sending reels out in a couple of weeks. Going to be looking for short term onsite work, remote/freelance work so we'll see how that pans out. After the reel goes out I'm gonna work on a 2d project with a buddy at Portland Studios while I wait for responses. Two fantastic books came out recently and I highly recommend them both. I got one of them a couple of weeks ago and the first volume came in last week. They're amazing and worth their weight in gold to anyone not at a studio with drawing classes or in college anymore for that matter. Buy them now.

Thursday, April 2, 2009

Blake Rig and Script Jobs...

note - NOT my rig creation
Came across a new rig on Highend 3d and it's a pretty good looking rig. So I decided to use it for the lip sync piece I'm fixing to start on. It makes use of script jobs which don't seem to like referencing as the creator notes in the docs on the site. So I did some noodling and figured out how to make it work. If the character is referenced (all nodes prefix option) to "Ch1:", this is how to make the rig work.
  1. Fix the Expression
    • Go to the expression editor
    • Select the "CH1:blake_FKIKSpaceSwitch_scriptNode"
    • Input "CH1:" in the spot provided
  2. Fix the script jobs
    • For each character, you'll need to run this is in the script editor: scriptJob -ac "CH1:blake_L_arm_ikFK_switch.FK_IK_Match" "LArmFKIK"; scriptJob -ac "CH1:blake_R_arm_ikFK_switch.FK_IK_Match" "RArmFKIK"; scriptJob -ac "CH1:blake_L_leg_ikFK_switch.FK_IK_Match" "LLegFKIK"; scriptJob -ac "CH1:blake_R_leg_ikFK_switch.FK_IK_Match" "RLegFKIK"; scriptJob -ac "CH1:blake_L_arm_ikFK_switch.parent" "LArmSpace"; scriptJob -ac "CH1:blake_R_arm_ikFK_switch.parent" "RArmSpace"; scriptJob -ac "CH1:blake_L_leg_ikFK_switch.parent" "LLegSpace"; scriptJob -ac "CH1:blake_R_leg_ikFK_switch.parent" "RLegSpace"; scriptJob -ac "CH1:blake_tie_ikFK_switch.parent" "TieSpace";
  3. Notepad is your friend for additional characters - see Find and Replace
  4. Ran into an issue with referencing that the rig maker was kinda enough to help out with. You'll need to create a new script set to fuction on (Open/Close) and set the name spaces: proc multipleChars() { // prefix for character1 string $character1= "CH1:"; // prefix for character2 string $character2 = "CH2:"; // prefix for character3 string $character3 = "CH3:"; // prefix for character4 string $character4 = "CH4:"; string $a[] = `ls -sl`; if (($a[0] == ($character1+"blake_L_arm_ikFK_switch")) || ($a[0] == ($character1+"blake_R_arm_ikFK_switch")) || ($a[0] == ($character1+"blake_L_leg_ikFK_switch")) || ($a[0] == ($character1+"blake_R_leg_ikFK_switch")) || ($a[0] == ($character1+"blake_tie_ikFK_switch"))) { scriptNode -executeBefore ($character1+"blake_FKIK_SpaceSwitch_scriptNode"); } else if (($a[0] == ($character2+"blake_L_arm_ikFK_switch")) || ($a[0] == ($character2+"blake_R_arm_ikFK_switch")) || ($a[0] == ($character2+"blake_L_leg_ikFK_switch")) || ($a[0] == ($character2+"blake_R_leg_ikFK_switch")) || ($a[0] == ($character2+"blake_tie_ikFK_switch"))) { scriptNode -executeBefore ($character2+"blake_FKIK_SpaceSwitch_scriptNode"); } else if (($a[0] == ($character3+"blake_L_arm_ikFK_switch")) || ($a[0] == ($character3+"blake_R_arm_ikFK_switch")) || ($a[0] == ($character3+"blake_L_leg_ikFK_switch")) || ($a[0] == ($character3+"blake_R_leg_ikFK_switch")) || ($a[0] == ($character3+"blake_tie_ikFK_switch"))) { scriptNode -executeBefore ($character3+"blake_FKIK_SpaceSwitch_scriptNode"); } else if (($a[0] == ($character4+"blake_L_arm_ikFK_switch")) || ($a[0] == ($character4+"blake_R_arm_ikFK_switch")) || ($a[0] == ($character4+"blake_L_leg_ikFK_switch")) || ($a[0] == ($character4+"blake_R_leg_ikFK_switch")) || ($a[0] == ($character4+"blake_tie_ikFK_switch"))) { scriptNode -executeBefore ($character4+"blake_FKIK_SpaceSwitch_scriptNode"); } } scriptJob -killWithScene -e "SelectionChanged" "multipleChars";
That outa do it. Thanks Jason for the great rig and the help trouble shooting the referencing issue!

Monday, March 30, 2009

Update on my shot and this week...

This is the first solid pass on the shot and I sent it off to Bokser to get some more eyes on it. That's the hardest part about not working in a studio - not being able to spin around in your chair and say "Hey, how can I make this better?" or more likely "How much does this blow?" This week will prolly mainly be swinging back and picking up fixes on about 4 shots I have out. I'm trying to wrap things up to send out some reels at the end of April. Gonna be doing a lip sync in the next couple of weeks to round things out. This spring has wreaked havoc with my health. I cannot seem to shake this cough/headcold. Anyone else having a harder than normal time? /off to look for some advil...

Thursday, March 26, 2009

Previous Post Progress...

First day of 3dizing my 2d pass. I'll try to keep posting the updates. Hoping to have first pass done in another couple of days and locked by midweek next week. We'll see how that pans out. After this shot I'm gonna hop off Garden City for a couple of weeks to do a lip sync to round out my reel which I plan on sending out at the end of next month.

Monday, March 23, 2009

Post Something!

Alright, alright... This is a half day's work on roughing in another shot for Garden City in 2d. I've got about 4 shots in semi finish status - waiting on crits and final props. Things are coming along well. Life has been a bit busy lately. A couple of weeks ago, I was doing some freelance work for a studio in LA with Bokser which was a lot of fun. The render looks great, not sure when I'll be able to show it though. My wife and I finally closed on a little piece of land to put some horses on and I've been talking to Cory and we're finally gonna collaborate on a little bit of animation - the 2d kind and I couldn't be more excited to have a part in breathing some life into some of his characters. That's it for now. I'll try to post regular updates on this shot as it's pretty straight forward.

Friday, February 20, 2009

Patrick Smith and the Credit Crisis...

No, he didn't cause it. At least, to the best of my knowledge he didn't. He has however made some amazing films over the years that are now available on YouTube. Here's a really good one: You can find more of em here. Check em out. I met him a few years ago at a film festival and he was really nice as well. Keep up the great work, Patrick. So about that Credit Crisis, I came across the really well done motion graphics piece and just wanted to share because of what a great instructional animation it is on a very complicated concept. Why no updates lately? Cause I've been too busy:) The shot from the last post is about done, I'm waiting on the final mop and I've done a couple of more shots since then. There's another collaboration in the works that I'd love to talk about but it's just not far enough along yet. Until next time.

Tuesday, January 27, 2009

3d-ification...ACTIVATE

It's been an interesting process going from 2d to 3d. I'm pretty good on the initial pass at 3dizing my shot. Surprisingly, the 2d pass translated well even though he's moving through space. Haven't made as quick progress as I would like as I've been working on finalizing the shot following this one (which thankfully is done*). This should be a fun sequence once it's done. Moving on to linear. * When I say "done", I mean "artist done"

Wednesday, January 21, 2009

Another day, another wip...

Here's a quick update on the shot. Moving into 3dizing it and hope to have that pretty far along by Friday. Been doing some polish on the shot before and after this as well aiming for approval. It was a long weekend in Louisiana which was a nice escape. My mother-in-laws computer had a virus that took my best computer ninja skills to vanquish. Hopefully, that's all set. Back to it!

Thursday, January 15, 2009

030_020_020 2d Wip

Squirrely had to take a side seat to Henry this week. I'm working through my next shot on Garden City. Had a bunch of stuff come up the last few days so I haven't got quite as far as I'd hoped to, but it's coming along. Still very rough, but that's what WIP means, no? It's been a bugger working things out with the camera doing all kinds of crazy (can't complain too much there though...I did the layout...) Dave put together an up to date in progress version of the film this week and it's great to see it starting to come together. I love this part of the film making progress - from reel to real:) We'll prolly be letting that link fly here before too long to get an early "screen test". If you're interested, check back soon:)

Friday, January 9, 2009

Squirrely Starts his Obstacle Course...

I'm trying a new workflow for animating - doing it in 2d first. Animation Mentor had a webinar last month that Jason Ryan lectured and this was his workflow and I wanted to give it a go. This is the first day of animation on Squirrely's obstacle course test. I worked on the key poses yesterday along with "3dizing" my set from my drawing. I'm still playing with how it's gonna end up. Still a lot to go, but it's coming along. If you got any idears or see things amiss, critique away. Bokser is done with his freelancing, so it'll be back to Garden City next week for the most part. I'll try to get some more progress on Squirrely during the weekend, but it's looking kinda full.

Thursday, January 8, 2009

Real quick...

So this is Squirrely's next test. In the long tradition of Scrat. I'm gonna try and do some of the Animation Mentor exercises by myself and get some friend's feedback (as I can't afford AM at the moment). This will be my "Obstacle Course" one.

Tuesday, January 6, 2009

Tribute to an artist friend...

He only asked me to do this ages ago, bout time I made good. This is my friend Mark Evitts, an amazing master of the strings.

Squirrely Runs in Place

Did a quick test of Squirrely to test the rig. Nothing fancy. Pretty happy with the rig so far. I'll be changing some of my characters sets, cleaning up repeated and dead nodes and locking things down in general. Maya's doing some weird stuff with mental ray on the scene file. I may just pull the SSS shader and use a reg shader for the release version. Also, wow is Maya more stable on XP than OSX....such a shame:( Note - if you care to actually see the cycle better, you should be able to download it at the Vimeo site. They sure do make adding video easy...

Monday, January 5, 2009

Things I've been learning...

Waiting on the computer do do some reinstalling and had a few minutes to write...

  • Maya doesn't like OSX - Well, that or OSX doesn't like Maya. Crashes. Mel Scripts not working, good times in general. Also Flipbook, my 2d animation software, crashed on me after 45 minutes of work. That coupled with all my Maya crashes brought me to looking into Bootcamp...
  • Time Machine is Neat - The ease of use of apple's backup system is a thing of beauty. One, it's simple to maintain. Two, it makes reinstalling the OS a piece of cake. I had to do that to partition my Macbook Pro's drive for a windows partition (see first item from today).
  • Slipstreaming - Bootcamp requires a Windows XP install cd with service pack two. I have two initial release copies, but didn't have a SP2 one. So, I made one via a process called slipstreaming. If you ever wanna bootcamp it, might be a good link to keep handy.
  • Maintaining computers is a pain - Sometimes I wonder if they're worth the hassle. Justin has been having his own hassles over on his blog. I've been trying to walk my mother-in-law through some of her own issues a state away - looking like a nasty virus has taken hold but that'll prolly have to wait a few weeks for my wife and I to make a trip.
  • The Jury is out on macs - The jury is still out for me on whether or not I wanna permanently get my mac on. On the one hand, the user experience is a thing of elegance and ease. On the other, my main apps crashing all the time is not. WHY does apple insist on overpricing their hardware? They could have such a bigger market share if they'd at least get competitive. On a whim I took a look at the mac pro's today...upgrading from 2g to 8g of ram = $1500....a jaunt over to crucial.com = $399. Seriously. Who on earth does that make sense to? Lower the price of your hardware or release the OS so peeps can stop hackintoshing it. For now I'll keep straddling the fence with my new 20gig partition of windows, but I can't see justifying the purchase of another mac down the road compared to what I can build or buy a comparable pc for.
Looks like the reinstall is about done, back to it....

Beautiful Docu-mercial -entary...

If you think oragami is pretty sweet and love film making you just can't go wrong watching this little gem. Happy Monday!

Friday, January 2, 2009

Squirrely's Face Wishes you a happy New Year...

And so do I for that matter. Speaking of him, he's pretty much done. I'm gonna do some animation tests with him over the next couple of weeks and then I plan on releasing him to the wild and see what others do with him. This is a range of motion test on his facial rig which isn't as robust as I'd like but will have to do in the meantime. It's been a great year. Lots of change, but change isn't a bad thing. I've got idears of what to make of the new one, but more on that some other time. For now, hope you had a good new year and set some good goals for yourselves. Blessings!

Tuesday, December 30, 2008

Some Old Midway stuff...

Here's some old work from Midway. I'm assuming they don't care as Mortal Kombat has shipped and the other project is canceled. Most of my fam wasn't really sure did what I did at work all day - this is a good taste of it. If anyone at Midway does care, lemme know and I'll yank em.

  • Canceled project - This is a facial animation test from a canceled Midway project. They wanted a couple of quick dialogue tests, so I did em. The animation isn't the best, I didn't get to spend a lot of time on them. Just putting the rig through it's paces. I also did the facial rigging and weighting.
  • Mortal Kombat Facial Rig - This is a range of motion video from the prototype facial rig for Mortal Kombat vs. DC. I created the poses for the rig to drive and did the facial weighting pass. It's a joint based rig whose architecture was set in place by my coworker and friend Scott Englert. Subsequent rigging work on characters was done by Tony Lewellen and his team.

Site updates...

Hope everyone had a great Christmas. I sure did though my belly is full of chex mix and chocolate covered pecans... Oh, and I'm a big fan of what may or may not be a trend. I got a couple of Blue Ray DVDs for presents but don't have a Blue Ray player yet. However, they both came with digital copies downloadable via iTunes with an unlock code. I'm wondering if this is the standard or just an anomaly shared by the Dark Knight and a little robot that could named Wall-E. Hoping it's a trend:) Projects pages updated:

Progress on Garden City is coming along just dandy.

Monday, December 22, 2008

Been a while...

It's been way too long since I've made a concerted effort to draw more and actually followed through on it. Plan on changing that. This is a 20 minute photoshop pastel of our cat. Man, I need to practice. There's only so much time in life and lately I don't feel like I've been the best steward of mine. That's something else I plan on changing. That'll be my present to myself. Also, this is absolutely amazing...

Tuesday, December 16, 2008

For my friends...

Almost all of my friends at Midway today were let go. I'm still shell shocked about it. They are all talented animators and artists and would be asset at any studio. Any one hiring folks should look em up on Linked in or the link if I have it here:

This is the list as I know it so far, if I find out more were let go, I'll add em. My thoughts are with you guys.

Tuesday, December 9, 2008

Lessons....

Finally wrapped my first sequence on Garden City. Don't know when I'll be able to show it but it was a lot of fun to do. Also the first bit of full body animation I've done in some time so it took a bit to get back into the swing of things. When I went to start my next shot on Garden City only to find the updated set made my layout pass of Henry dance his way into the shower. Understandably, gonna have to fix that. However, while I was waiting for the updated set, I stumbled across some great info and inspirational work via the ole' Google Reader:

  • Visual Comedy 101 - Carlos Baena had some edutainment gold on his blog in the form of a series of vids staring the ever humorous "Bean" on what constitutes visual comedy. Check it out here.
  • More Gobelins awesome-ness - Here's my visual fav and the making off is embedded below. All of them can be seen here.
  • From the Maker of "Simon's Cat" - More hillarity...

Wednesday, November 12, 2008

On an Animbatical...

Last Thursday was my last day at Midway Games. I had a great run there over the past 3 and a half years and have made many what I expect to be lifelong friends. Looking back, I consider myself fortunate to have worked on so many shipped titles - Ballers 2, Stranglehold, Blacksite, Ballers 3, Blitz, and most recently Wheelman and MKvsDC which will be shipping before too long. I also was able to work on some other projects in a protoype/helping role. My time at the company was mainly spent working on pushing the facial animation pipeline with my friend Scott Englert and overseeing production in that facet of those projects and doing some motion capture cleanup, vehicle rigging/animation, dynamics and even some cloth in the down times. It was a difficult decision to leave as the company treated me very well and I had been able to work remotely for the past 8 months or so from Houston. However, my passion for animation lies in full body keyframe work rather than just focusing on the face and my opportunities to do that were limited. It was time for a break. A chance to seek out opportunities that would afford the exercising of those passions. What might you ask is an "Animbatical"? Well, I think I made it up to be honest but the intention was a sabatical of sorts for an animator. Over the next several months, I'm going to be working on "Garden City" - a film being directed by a very good friend David Bokser. We've been plugging along on it for a while now and it's time to get 'er done. I'm also going to be doing some animation exercises, working on some short film ideas and hopefully finishing Squirrely and Olaf and looking for some freelance or short term on site work if opportunities come along. If you hear of anything, lemme know:)

Wednesday, October 22, 2008

The Chestnut Tree...

I've been wanting to see this film for a while having heard about it a year ago or so. It's no wonder it's gotten so much acclaim. Take a look at a delightful little film:

Wednesday, October 8, 2008

"Get over here!"

No I had nothing to do with this screenshot. Yes, I'd like to be Batman.
Scorpion kept using his signature move to keep me in the brutal crucible that was the Mortal Kombat production pipeline. Weeks of very long hours and plenty of weekends work makes for crispy cogs in the game-making machine. However, it is done (at least my portion) and though I learned lots of good lessons during production I can't really talk about them yet, so.... Thankfully, I'm off on a little comp time and I plan on enjoying it and pursuing normalcy again. That begins with:
  • Fitness - It's amazing how fast this remarkable thing we call the human body can go from being in shape to "yea-I-know-we-ran-4-miles-no-sweat-two-months-ago-but-I-don't-wanna-do-that-anymore". It gets worse the older you get. Yay. However, like the apostle Paul declared I shall "beat my body and make it my own" once more.
  • Back to the basics - The joy of just animating faces has run it's course and I need some more exercise for those animation muscles. I'm working on my first shot for Bokser's Garden City (all done with layout!)
  • Politics - This election cycle and the insipid stupidity of this whole two-faced financial crisis blame game has burned me out. The press for the most part has not been doing it's job and I'd rather animate or read a book than try to do their jobs for them. The debate last night was just painful. I've cleared out my Google reader of political readings - Animation, friends, tech and some theology is good enough for now.
  • Christmas Card - I gotta get started on it. Asap. :)
Oh a very, VERY cool little tool that Bokser came across is a service called Dropbox. We're using it to keep assets up to date on Garden City and I'm using it to send files between my PC and mac easy peasy. Watch the little video. It's free and very cool.

Saturday, August 16, 2008

Okta-Awesome!

This is a fantastic short. AND. They have a great making of vid here. Check out the rest of the site for some more great artwork. I'm continually impressed by the work coming out of the Gobelin's school.

Thursday, August 7, 2008

Last "Squirrely" update for a bit...

Gonna wait till after I've got his face rigged for any more postings. I used The Setup Machine 2 to rig him up and it worked great. Painting weighting has gone pretty quick and it's a nice way to quickly test the posing and make modeling changes accordingly. There have been several since the rotation render. He's already a lot of fun to pose around. I'm thinkin hard about picking up The Face Machine and giving it a go, the sample rig has a lot of flexibilty though I'm not sure how it will fare with a snout. I finally got some notes from Bokser on my shot shot so I'll get started on that when I can. Work has been some long hours trying to finish up a project for shipping this fall so progress on Mr. Blue might be spotty. I'm taking name suggestions for "Squirrely" if anyone has any idears.

Saturday, August 2, 2008

Squirrely has a Tail and Other Things...

My buddy Dave (who has a new website by the way) introduced me to a fellow worker of his who has had some great traditional and cg animation experience. He gave me some good suggestions for tweaking "Squirrely's" design. The most important being the transformation of the slightly-inflated-balloon-beaver-tail to something more of squirrelish semblance. Crazy thing is the guy went to a high school in the same town and same district I did - just a few years earlier. It's a small world sometimes... Some neato stuff hit the net this week:

  • Pixar's "Up" Character designs - Couple of characters are up. The attention to detail on the scouts gear is specially great. Even from the little bits I've seen about the film, it has great story potential.
  • Great little read on Facial Animation - Check it out. Written by Shawn Kelly from Animation Mentor. Being that facial animation is pretty much the vast majority of what I do at work, I particularly found it insightful. Facial animation is gravy, not the meat of a good performance.
  • Princess and the Frog trailer - As excited as I am about Keane's maiden voyage into CG via Rapunzel, it's about time Disney got back to traditional animation. Can't wait to see more.
  • Very creative little flash game - This is a fun little diversion from a talented flash animator named Nacho Rodriguez. I ran across another of his surreal shorts this week as well.

Wednesday, July 30, 2008

Squirrel Skins for All!

Well, for one squirrel at least....


I got Mr. Squirrely's texture done and started needlessly playing with some mental ray subsurface scattering and ambient occlusion. I gave fur an attempt but it just takes too long and I don't wanna mess with it. So there.

Thursday, July 24, 2008

Little more progress on the little Squirrel that could...


Pretty much all that's left is giving him a tongue and figuring how I'm gonna do a bushy tail. I'd prefer not to go the fur route...we'll see....

Tuesday, July 22, 2008

Chip off the old block...of polys...


Started blocking out Squirrely a couple of days ago and put some more time into him tonight in ole' Silo. That's not his real name, but it works for now. My modeling skills needed some exercise anyway while I wait on some crits from Bokser for my latest blocking on a shot.

I'm sleepy and it's midnight. That is all.

Friday, July 18, 2008

Something neat from an old teacher...

Larry Lauria was my first traditional animation teacher at SCAD and grounded me in the basics. He's just releasing a new set of classes partnering with Digicel Flipbook (which still finds a place on my desktop). It looks like the basis of the Introduction to Animation I had with him back in the day and it was a great class then. Check it out if it floats your boat (not too pricey either).

Squirrels...

....I like them. :)


Thursday, July 17, 2008

Flash drawing with substance...

Dan Paladin (what a sweet name, eh?) is an amazing illustrator and animator for that matter and I can't wait for Castle Crasher's to release. In the meantime here's some great workflow vid from him. Comic-Con 2008 Flag Design from The Behemoth on Vimeo.

Wednesday, July 16, 2008

Scripts, Podcasts and MacGuffins!

Been working some on Bokser's film and enjoying that. I can't wait to get past blocking and into animating after the assets are finaled. In the meantime, I think it's time to get some back to the basics exercises going.

  • Updated jbExportQss - Got some insight from a poster on Cgtalk and adds some new abilities and squashed some bugs. Still available here. After this one, I think I'm done mel scripting for a while...my brain hurts.
  • Andrew Stanton Podcast - A nice long interview with the director of Wall-E and Finding Nemo.
  • Big MacGuffins - I had never heard this term but this was a great introduction to it and an insightful pose. My meager education in storytelling continues.
  • Another Episode of Simon's Cat - I love these.
  • Some amazing concepts - Check out the work of Harald Siepermann.

Tuesday, July 8, 2008

jbExportQSS

Quick selection sets are something I use a lot. And I got tired of setting the same ones up repeatedly for work and home projects. There's lots of scripts out there to make working with selection sets easier but I couldn't find one that exported them to use in other scenes, so I rolled up my sleeves...




TITLE: jbExportQSS
VERSION: 1.5
AUTHOR:Josh Burton
www.joshburton.com

DESCRIPTION:
Script to aid in the redundancy of setting up quick selection sets all the time
for the same assets but in different files. Exports a mel script that will set up
the identical quick selection set in another scene.

Exporting:
1) Select a quick selection sets in the outliner to be exported
2) Run script - it will export a mel file to recreate the sets

Importing:
1) Run the mel in your new file you want to set up the quick selection sets in
2) It will ask you want to add a prefix. If you're using a referenced asset
put in the prefix. If not, leave it blank:)

Features:
1) Checks for referencing data and removes it in the exported selection set
2) Can do multiple selection sets at once
3) Will account for prefixes on import if desired
4) Reports if set members aren't found in imported sets

Thanks:
To David Bokser for answering my many questions and Scott Englert for my picking apart some of his scripts

History
v1.5 - July 14, 2008 - Added the ability to export multiple sets at once into a single mel file, making importing easier. Also,
little quick selection window doesnt' pop up any more due to a flag on the "sets" command I hadn't known about. Several bug fixes
as well
v1.0 - July 3, 2008 - Initial realease

Friday, June 27, 2008

Bolt Trailer!

Not sure what to think yet, but it's looking promising. Some of the animation looks great and I dig the little hamster (giving me some inspiration for a character I've been thinking about). Part of my still prefers the old character design (aka American Dog) by Chris Sanders, but it looks like the story has gone through several re-evolutions since then... New link, embed link was removed. Thanks Ale!

Wednesday, June 25, 2008

Keane, Koch and... K..adobe?

  • Glen Keane is my hero - The title has little to do with this vid, but just thought you should know. Watch it anyway - great stuff. A buddy at work pointed it out. It's Glen talking about Ollie -
  • Another great animation blog - Kevin Koch has some great experience working in both traditional and cg animation. He also has a great animation blog. Thanks to Kyle for my finding it.
  • More flash goodness - Here's a great little piece done for some sort of Adobe competition. The animation in particular is a good example of seemingly simple design handled exceptionally well. Oh, and here's some behind the scenes stuff on it.

Friday, June 20, 2008

Out of this world pictures...

...get it? :)

Here are some absolutely amazing pictures of and from our little sister planet- Check em out!

Tuesday, June 17, 2008

Pixar and Snipers!

  • Not sure how long this one will last on the net, so enjoy it while you can. Fantastic animation there - the texture of the swift against the still is magical. Can't wait to see the whole thing!
  • Here comes the sniper - yet another fantastic little shot into the life of a character of the insanely popular Team Fortress by Valve.

Sunday, June 15, 2008

He can write too!?

"Oh, yes, the people of Skree were quite free, as long as they were in their homes by midnight. And as long as they bore no weapons, and they didn't complain when their fellow Skreeans were occasionally taken away across the sea, never to be seen again. But other than the cruel Fangs and the constant threat of death and torture, there wasn't much to fear in Skree." -excerpt from above book:)
So Andrew Peterson is one of my favorite musicians mainly cause I think his lyrics are fantastic. So much so that I've quoted them more than once in my blog here. Couple of weeks ago I was looking to see if his new album was out yet and it was not, but my search uncovered a book he'd written. So, I went on Amazon and took a look and it got some pretty good reviews so I ordered it.

And consumed it.

It was a fantastic tale for the young and young at heart. Witty, humorous and with more than a twist or two along they road- A wacky ex-pirate grandfather, dangerous Toothy Cows, the Fangs of Dang, Peet the Sock Man and three kids bound for mischief. I was impressed on all fronts and can't wait for the next installment.

My nephews will be getting a copy.

And, my friends over at Portland Studios did the art and cover design for it. Nice job, guys:)

Thursday, June 12, 2008

Some Great Video Game Cinemas...


One of my favorite series of games is the Oddworld series. Fantastic art, comedic, good gameplay. The last outing in the series, Stranger's Wrath, had some particularly beautiful cinemas. I wouldn't mind playing through it again but I don't have my original Xbox anymore and its sadly not on the backwards compatibility list for the 360. You lose a little context just watching them back to back but you can surely appreciate the cinematography and design seeing them. Don't watch them if you might get a chance to play through it as you don't wanna ruin the surprise.



I hear they're working on a game again and I can't wait to see what they brew up. The First 10 Years Art of book has a special place in my collection.

Wednesday, June 11, 2008

Grats Scott!


A buddy of mine from college, Scott Spencer, apparently wrote a book on Zbrush. He's a gifted sculptor and instructor and I imagine it's a good book so give it a look:)

Tuesday, June 10, 2008

Master Classes and 2d Animation...

  • Richard Williams Master Class - This is the guy that wrote the animation textbook that most animators, that I know of at least, cut their teeth on. Turns out he's releasing a DVD masterclass that looks to be pretty amazing. When I first saw the price, I gasped a little. Then I thought about how I'd thought about Animation Mentor and how little traditional animation training I actually got at college (2 classes). Thinking about what those cost put the price into perspective. Listening to The Animation Podcast and hearing how all of these animation greats trained under greats of their own days makes one yearn for those days. I do believe that Animation Mentor is trying to capture some of that magic again but I'm thinking a seminar that I can watch repeatedly might be a better investment. That's not to knock Animation Mentor - I think it's a great program and I wish it had been around when I was starting out. However trying to work it in with a full time job, home life and working on short films in the spare time doesn't leave a whole lot of extra.
  • Kung - Fu Panda - Here's a sweet traditional animation credits sequence for it. Ben's name is in there too! No I haven't seen the movie yet. I was in Arkansas last weekend hanging with my wife's fam. However, we're gonna catch it this weekend and I'm super excited. Gonna push Wall-E till next week or so for the crowds to thin a bit.
  • Art of Books - Picked up The Art of Kung Fu Panda and Wall-E. Can't wait to dig into them but holding off until I see the movies...alas....
  • Irma's Car - Nice bit of work combining 2d and 3d by Crew 972 out of Tel Aviv.
  • Great bit of 2d animation - A great take on the 11 second club by Ivan Oviedo. He's got great other stuff too, check him out. CATS FINISH from ivan oviedo on Vimeo.

Friday, May 30, 2008

Cool little short made with open source cg software...

Not bad at all. Nice lighting, impressive fur (especially for free stuff). Take a look at what some folks did with Blender. Big Buck Bunny from Blender Foundation on Vimeo.

Friday, May 2, 2008

This one's for Matt...

Man, I keep getting called out by my friends. Gotta work on being more on top of things. And speaking of things... Things are going well, been adjusting to working from home which can be a challenge. I have to say I miss working with folk face to face. For now, this will be just fine. Mainly working on The Wheelman now for work which is coming along well and the short film project is a lot of fun in what spare time I can carve out. Need to shoot some video reference of a "flowery dance" as Dave called it. Worked on a little number this weekend and need to get his approval before spending time in the computer. Been trying to plan shots better to work most efficiently with the little animating time I have. Houston is warming up as is the box office - ton of promising movies coming out. The soonest being Iron Man which I'm hoping to catch in the next week. What else...

  • Orphaned Works Act - I've been reading about this bill for awhile on different sites with differing opinions. If you're an artist and don't know about it. Educate yourself.
  • Mac jump - I'm pretty sure now that I'm gonna make the shift to macs for my personal work. I just can't seem to decide whether a desktop or a laptop. It doesn't help that I'm such a scrooge that the idea of spending that amount of money causes me to hide my wallet from myself - quite a feat mind you - made possible by my horrible memory.
  • Work flow- Yet another informative animation work flow article.
  • Animation notes - From a seminal with John Lasseter. Where have I heard that name before...it's on the tip of my renderman rendered mind...
  • Wall-e Stuff! - Four minute featurette! Wow...
  • Avatar is back - Again...they really need to be able to schedule their shows so they can show more than a couple of new episodes every few months...
Don't forget Mother's day, peeps!

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