"Get over here!"
Scorpion kept using his signature move to keep me in the brutal crucible that was the Mortal Kombat production pipeline. Weeks of very long hours and plenty of weekends work makes for crispy cogs in the game-making machine. However, it is done (at least my portion) and though I learned lots of good lessons during production I can't really talk about them yet, so....
Thankfully, I'm off on a little comp time and I plan on enjoying it and pursuing normalcy again. That begins with:
- Fitness - It's amazing how fast this remarkable thing we call the human body can go from being in shape to "yea-I-know-we-ran-4-miles-no-sweat-two-months-ago-but-I-don't-wanna-do-that-anymore". It gets worse the older you get. Yay. However, like the apostle Paul declared I shall "beat my body and make it my own" once more.
- Back to the basics - The joy of just animating faces has run it's course and I need some more exercise for those animation muscles. I'm working on my first shot for Bokser's Garden City (all done with layout!)
- Politics - This election cycle and the insipid stupidity of this whole two-faced financial crisis blame game has burned me out. The press for the most part has not been doing it's job and I'd rather animate or read a book than try to do their jobs for them. The debate last night was just painful. I've cleared out my Google reader of political readings - Animation, friends, tech and some theology is good enough for now.
- Christmas Card - I gotta get started on it. Asap. :)
1 comment:
Hey hey! Getting to work on a Mortal Kombat game? Awesome! I is jealousy.
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