Kombat production pipeline. Weeks of very long hours and plenty of weekends work makes for crispy cogs in the game-making machine. However, it is done (at least my portion) and though I learned lots of good lessons during production I can't really talk about them yet, so.... Thankfully, I'm off on a little comp time and I plan on enjoying it and pursuing normalcy again. That begins with:
- Fitness - It's amazing how fast this remarkable thing we call the human body can go from being in shape to "yea-I-know-we-ran-4-miles-no-sweat-two-months-ago-but-I-don't-wanna-do-that-anymore". It gets worse the older you get. Yay. However, like the apostle Paul declared I shall "beat my body and make it my own" once more.
- Back to the basics - The joy of just animating faces has run it's course and I need some more exercise for those animation muscles. I'm working on my first shot for Bokser's Garden City (all done with layout!)
- Politics - This election cycle and the insipid stupidity of this whole two-faced financial crisis blame game has burned me out. The press for the most part has not been doing it's job and I'd rather animate or read a book than try to do their jobs for them. The debate last night was just painful. I've cleared out my Google reader of political readings - Animation, friends, tech and some theology is good enough for now.
- Christmas Card - I gotta get started on it. Asap. :)