Some Old Midway stuff...
Here's some old work from Midway. I'm assuming they don't care as Mortal Kombat has shipped and the other project is canceled. Most of my fam wasn't really sure did what I did at work all day - this is a good taste of it. If anyone at Midway does care, lemme know and I'll yank em.
- Canceled project - This is a facial animation test from a canceled Midway project. They wanted a couple of quick dialogue tests, so I did em. The animation isn't the best, I didn't get to spend a lot of time on them. Just putting the rig through it's paces. I also did the facial rigging and weighting.
- Mortal Kombat Facial Rig - This is a range of motion video from the prototype facial rig for Mortal Kombat vs. DC. I created the poses for the rig to drive and did the facial weighting pass. It's a joint based rig whose architecture was set in place by my coworker and friend Scott Englert. Subsequent rigging work on characters was done by Tony Lewellen and his team.
2 comments:
Nick #4!! We had made it to Nick version 6 by the time the project was cancelled. Great work Josh. BTW - what are the splines on the face driving in the MK rig? i could never really figure that out.
Ole Nick...there was a lot of great art in the game, man, it blows that most of it will never be seen:(
Oh, the splines on the texture? Those were just markers from the character team marking out their area limits for the UVs. Also helped it checking stretching on how the poses worked together. They're just for show:)
How you doing? Hope you had a great Christmas!
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