Eye Rig....check.
Eye/eyelid rig has been attached. Here's quick test seeing how things are deforming. Lots of polish necessary. So, here's a State-of-Morphy update:
- Facial rig is 90% done - still need to do some optimizing and looking to create some eye fk/ik switching and some visibility toggling.
- Weighting on the eyes needs a solid layer of polish
- Several of my blendShapes need some work - I'd like to see some more volume in the cheek in the smile and tweak the creasing a bit. Also the mouth corners need some love.
- Still need to figure out how I want the morph based customization options to work and I'll probably start on that this week.














