Another Garden City shot done:
Pulled out the "school girl laugh" and added a good bit of polish.
Please look at this if you're an animator - Some phenomenal workflow vids from animator Jeff Gabor. The first is a comparison reel and the second is an evolution reel. Do yourself a favor and check em out.
Blender - Started a gig this week where I'm learning blender. It reminds me of a slightly more complicated Lightwave. I will say that for being free, it has a lot of features however from just an animator workflow perspective I'm not finding a lot of my perferred tools. I know some nice shorts have come out of it, I'm just trying to figure out what kind of workflow they must have used. Time shall tell...
Finished up a first pass on this yesterday and got back some notes today. The giggle isn't working for Dave, so I'm reworking it.
Got some gig's in in the works though I don't know when I'll be able to talk about em. Garden City updates are definitely gonna slow down a bit for awhile.
Hope everyone had a great fourth! (those in the USA at least...though I reckon I hope you had a good fourth regardless of if you spent it on cookouts and fireworks or not)
Garden City - Started a new shot this week and coming along on the blocking.
Also, Bokser started a new fan page for the film on Facebook, so join away if you like
Head Project - Coming along just fine. The base model is about done and I ran it through The Face Machine a couple of days ago to see what it looked like moving around. Pretty swell:)
Austin for a Day - So word of advice - if you move make sure you tell Amazon. In a rush to make an order before heading out of town a few weeks ago, I neglected to check that and I now have a shipment of books waiting for me at my old apartment. Ah well.
The main reason I'm heading there to to hang with my cousin before he heads off to school in England, have coffee with an animator pal and visit with some potential animation conspirators.
New Gigs - Got a couple of gigs in the que so the aforementioned projects may be shifting to the side burner for a bit. However, looking forward to some new projects to gnaw on. It'll be a bit before I can talk about them. I will say that I would have be up a creek without The Setup Machine the other day. It's a great tool for the tool box.
Some sketches from our annual trek to my wife's family reunion in Arkansas. Had a great time, experienced my first small Tornado after having lived in Oklahoma for 17 years and seen none and did a little sketching.
Note to self - you suck at drawing trees. Practice.
Garden City - Been waiting on some notes from Cory before continuing the 2d gig so polishing on some Garden City shots to get them past Bokser. Here's the latest on one of em.
Face Thingy - thumbnailing up and planning for a new project that would make good use of my staring-at-faces-for-three-some-odd-years-at-midway experience. I've been playing with some other peoples rigs. The Norman Rig, Andy Rig, and Blake Rig (you can google em) in particular. Great stuff! However not super easy for folks to customize the characters further. The idea is to create a customizeable face and rig to go along with it. Initially it'll be just to throw on a character that's already setup except for a good face rig but eventually I'd like to make it more comprehensive. I'm still trying to think of a name for it if anyone has any ideas.
I started a sculpt/model for the initial head. Still pretty early on but it's somethin to show, eh?!
So rarely do you come across something so unlike anything you've seen. I have no idea what's going on but I like it. A lot. Don't know where he's been hiding, but glad he came out to play.
Came across some other neat stuff lately but that's it for now. Back to deadly combat with my allergies.
...And man, 2d camera moves and moving characters through space is hard (especially when you haven't ever really done it or worked in a 2d production pipeline). This is where I'm at on a promo piece I'm doing with some buddies at Portland Studios. Initially I just started working in flash but I realized there was no way I was capable of doing that by hand. So, I animated the layout on a large format, and then moved my camera around it in flash. I'll clean things up as I tie down the details in the next flash pass. If anyone knows a better workflow, I'm all ears. :)
We're still looking on final look but for the most part Cory wants to keep things rough.
This is my first entry into the Drawergeeks drawing club. Perhaps a little uninspired, but it works! I'm gonna try to be more proactive on drawing more.
Who's Jack and who is Inar? Well, Jack is the boy above and you'll have to wait to see Inar down the road. I started working on my collaborative project with Cory this week. First thing was to play with seeing if I can draw in his style. This was the first attempt I felt hit it. We'll see if Cory agrees.
Working through the animatic now and hopefully we'll have something to show before too long. I have a tinge of worry that this project is beyond my traditional animation muscles but that's what stetching is for, no? Oh, for an animation desk...
Progress might be a little slow next week as my beautiful better half is off and wants to do stuff other than animate:)
After this project it's back to Garden City unless another freelance or work opportunity sweeps me away.
Squirrely is a free rig for noncommercial use only. I wanted a "ball like" character with a tail to play with for animation tests and Squirrely came into being.
FK/IK Eye Rig - set up via my good friend Scott Englert's Tutorial
Eyelid Tracking/Blinking Control - setup via John Doublestein's Tutorial
Recommendations:
EyeBlend Control transitions between Joystick/look at control for the eyes
Use the character sets - one of my nit picks with the setup machine is that the FK/IK swich attributes are located on the COG control. As such, having limited keying sets via selection sets or quickselection sets is a hassle. The characters sets make sure you key all the appropriate attributes
FK/IK Arms and Leg switching accessed via the TSM controls
Mirroring accessed via TSM Controls
Requests:
I'm not great at shading/texturing. If anyone wants to come up with some slicker stuff you want incorporated, lemme know.
Tag animations you do with him as "Squirrely" on YouTube, Vimeo or the like. I'd like to see em.
Well, it's about time. I've finally updated my reel. It's mostly comprised of Garden City work along with the lip sync and Squirrely animations I did over the last couple of weeks.
I am currently seeking temporary/contractual onsite or remote work as an animator in film, game or commercial work and am also open to full time employment opportunities in the Austin/Houston, TX areas.
A higher res version of my reel can be found at the "Reel" link up top. Resume is up to date as well.
Next week, I'm working on a project with Cory. Can't wait!
Also, Squirrely is in prerelease. If you wanna test/play with him, gimme a shout via comment.
Just press the HD button on the full screen mode. This was as far as I needed to get for some anim on the demo reel, I'll swing back and get him over to the acorn when I have the time. Demo reel incoming shortly:)
Good progress today. I'll spend a good bit of tomorrow putting some elbow grease to it and then send it to render to get the old reel ready.
He's a fun little character. Looking forward to seeing what other folks do with him after I release him:)
Been working on 3dizing the Squirrely test. Overall, pretty happy with the rig and plan on releasing version 1.0 after I'm done with the demo reel. He was designed as a 'ball type' character for tests and is serving that purpose well:)
Still on stepped keys, hoping to get through the segment's "3dizing" by tomorrow so I can shift to linear early next week. We'll see how it goes.
The wife and I are heading out to bowl here in a few so I'm out. I wish I could bowl as well in real life as I do on the Wii. Ah well...
Another day on the scene. Well, partial day. Making good progress though it's still in the "funky" phase when things don't quite look right.
In the spirit of showing process if anyone cares to see. :)