Hand update (all the better to grab yams with....)
So been taking a hard look at hands and came to the realization that Morphy's last release hands just weren't as good as I wanted them to be. Hands are such an imporant part of the expressiveness of a character. So, I've been doing some research and experimenting and think they're much better now. Did you know that finger segment lengths tend to follow set proportions? This was a good read on that.
Here's the changes on the hands:
- Added blendshape customization (still gotta figure out what controls to put em on - prolly the ui)
- Added bunch of fixer joints that are sdk driven to help maintain "hand meatiness"
- Moved a bunch of joints
- New sdk poses all around
- Mesh changes as well
Oh, starting another gig any day now so things will slow down again. Apologies, but paying work comes first.
Other neat stuff from the internets!
- Really interesting read on where we look when we're accessing certain parts of our brain. Useful for facial:)
- Beautiful film.
Happy turkey day all!
2 comments:
Diggin' it, Josh.
Also, regarding hands check this out:
http://nickytwoshots.blogspot.com/2008/10/hands.html
Thanks Fes!
Great resource there. I had some of those in my ref folder, but not all:)
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