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Wednesday, June 16, 2010

Joint Based Deformation Controls and a final head...

FINALLY got happy enough with a head to call it final. Here's a semi polished range of motion with Face Machine only work on it. I'll have to do a good bit of sculpting and tweaking to get things where I need them but I'm happy with the base deformation at least....



The funky little anomolies in the range of motion are the breakdowns (upr/lwr lip variations).

Now to the good stuff. So I posted a test a few days back where I was looking at what morph only based deformation could do for facial variation. I know that can work but wanted to have better flexibility and control for the end user that would be funner than just grabbing sliders. So today I decided to experiment with a joint based inital facial deformation system that will get the user 85% there on the facial tweak which can then have some morph tweaks (new noses, etc) added or they can sculpt on it if they like. I've been LOVING the maya relax polys mode with the sculpting brush to get good geometry distribution.



At this point I'm thinking workflow will be for the user to do these tweaks at world center away from their animation and drive the tweaks to the facial rig that attached to the body rig but I'm not sold on that yet. Tomorrow should nothing crazy come up, I'll be working on on an initial pass at hooking up facial poses to controls to start testing things.

4 comments:

Animactor said...

Great Character Rig, Man!...Will we have it on download:)?....

Unknown said...

Thanks man! Yup, at the very least the base version will be available for download. I'm toying with the idea of a more limited free version and a more advanced setup for a small cost as way of recouping some of the time I'm spending here. However I may just do a "donate here if you like my characters and want me to keep making them" kinda thing.

If I can make a bit of a living doing this sort of work I'd like to:)

mattanimation said...

great work on the rigg so far, I was working on something like that at my last job, didn't get as far as you before I left though. what happened to the Garden City Blog? It disappeared one day.

renato polimeno said...

Nice, I like that !! Really neat approach.

I´ll keep my eyes on you =P buddy

keep going with the good work,
seeya.

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