Body Morphing Controls Pass 1
First real pass at splitting up the body morphs. Currently I have them symmetrically done. Thinking about whether left/right would make sense or not. Thoughts? Any other prebuilts you'd like to see?
The meat of it are a muscular, heavy, skinny and feminine morphs which I've then split up using Jason Osipa's tutorial in chapter 6 of Stop Staring (second edition). He's talking about doing a full face scrunch and then painting out the various regions. I just took that and applied it to painting out regions of the body. A bit tedious but it seems to work okay.
Here's what's on the slate for Morphy this week.
- Body rig
 - Polishing body morphs and blends between sections
 - Skinny's lower torso is doing some funky stuff with some other shapes.
 - Splitting body morphs to left/right sections if that level of control is desired
 - Add Mid spine ik control
 - Add some manual neck scaling to make tying into the head better.
 - Look at adding chest widener for shoving the shoulders further apart without complete breaking doublesteins setup.
 - Look to at what's breaking on the fk/ik switching when scaling limbs
 - Facial Rig
 - Add movers on control groups to move the controls out should the custom geometry the user has on block things
 - Add nose bridge thickener
 - Possibly redo bridge flattener to not squeeze so much
 
I have a few more contributers who look like they're gonna come through on some stuff so even more variety is in the works. Thanks guys!


4 comments:
Wow .. this is gonna be one of the best rigs
Body morps looks cool and honestly i must say that i love all its morphs, your selection range for face all looks perfect. Keep up the good work dude ;)
Josh it looks unbelievable!!! I love how the body morph is separated and is looking fantastic!! Keep it up!!
this looks amazing!
I'd pay big bucks for this rig! It's worth it :)
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