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Sunday, August 15, 2010

Body Morphing Controls Pass 1

First real pass at splitting up the body morphs. Currently I have them symmetrically done. Thinking about whether left/right would make sense or not. Thoughts? Any other prebuilts you'd like to see?



The meat of it are a muscular, heavy, skinny and feminine morphs which I've then split up using Jason Osipa's tutorial in chapter 6 of Stop Staring (second edition). He's talking about doing a full face scrunch and then painting out the various regions. I just took that and applied it to painting out regions of the body. A bit tedious but it seems to work okay.

Here's what's on the slate for Morphy this week.

  • Body rig
    • Polishing body morphs and blends between sections
      • Skinny's lower torso is doing some funky stuff with some other shapes.
    • Splitting body morphs to left/right sections if that level of control is desired
    • Add Mid spine ik control
    • Add some manual neck scaling to make tying into the head better.
    • Look at adding chest widener for shoving the shoulders further apart without complete breaking doublesteins setup.
    • Look to at what's breaking on the fk/ik switching when scaling limbs
  • Facial Rig
    • Add movers on control groups to move the controls out should the custom geometry the user has on block things
    • Add nose bridge thickener
    • Possibly redo bridge flattener to not squeeze so much
I have a few more contributers who look like they're gonna come through on some stuff so even more variety is in the works. Thanks guys!

4 comments:

AMBUJ JOSHI said...

Wow .. this is gonna be one of the best rigs

Ugur Ulvi Yetiskin said...

Body morps looks cool and honestly i must say that i love all its morphs, your selection range for face all looks perfect. Keep up the good work dude ;)

d. vasquez said...

Josh it looks unbelievable!!! I love how the body morph is separated and is looking fantastic!! Keep it up!!

Lindsey said...

this looks amazing!

I'd pay big bucks for this rig! It's worth it :)

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