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Sunday, July 24, 2011

Gatekey render, and stuff!

Waiting on a stubborn NDA to lapse to be able to show my updated reel. In the meantime, here's a rendered version of that Gatekey test I did a few weeks back to test out Morphy and add some lip sync to the reel.



This here is a Morphy version of a friend of mine who's been on me to make him one for a long time.




What else is shaking....
  • Started a vimeo channel for best of Morpheus stuff I see on there - http://www.vimeo.com/channels/226100
  • Kung Fu Panda 2 was fantastic, Cars 2 hit a nail on the road somewhere to completion.
  • Netflix is my new friend. My wife and I have been enjoying the BBC "what if he lived today" Sherlock miniseries with the British The Offices' Jim character playing a solid Dr. Watson.
  • Just wrapped a facial animation gig for the company a good friend of mine works at. Animating on the joints FTW!
  • One of my closest pals was here for a visit a couple weeks back and we brainstormed projects to take us at least till the end of civilization in 2012. I sure hope we finish before then so other folks can enjoy the stuff for a little while. Some pretty cool stuff, we can't wait to start connecting the cg community to it.
  • Been busy:
    • Drawing robots for another of those projects
    • Back into my nemesis Web designing for another
    • Digging back into Python for the rigger.
    • Started squashing some Morpheus bugs.
    • Just too much to do...
  • Team Fortress 2 has had a lot of updates since I stopped playing last summer which I've been digging through. The Castle keep map with melee weapons only is a ball.

3 comments:

mattanimation said...

That's a pretty good likeness of him!

David said...

Looks like if Josh and I had a baby and that baby grew up to be a freely available online rig, and I disowned him because no kid of mine is gonna be a communist!

Josh said...

LOL, ah I miss you too buddy.

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