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Tuesday, May 18, 2010

Garden City Update....


Pretty close to final on my last shot of Garden City. It makes a lot more sense with the music but you're just gonna have to wait to see that in the final film. Also, there're 10f heads and tails on the shot.

Gonna start getting together a new reel here with a bunch of new work to send out and there are a few projects on the verge of happening that should keep me busy for a few months.

Anyone else in Texas see the absolutely amazing lighting storm last night? It was like a strobe-a-thon for an hour lighting up the landscape clear as day at 15fps or so (that's flashes per second). Wish I had a camera capable of taking that in.

Been trying to decide what path to take for the next professional development project

  • Short film I've been ruminating on for a while
  • Getting into digital sculpting in Zbrush
  • Delve more into the rigging side of things
  • Do another free rig (the human I started last year) since people seem to like Squirrely so much
...for now need to pick up some meat for dinner tonight:)

2 comments:

Jon said...

Hey Josh just stopped by for some inspiration and I was wondering if you ever use WOFAIM before you animate a scene? Especially one that requires a lot of acting and dialogue. I was looking at a Jason Ryan tutorial and he was talking about it and how it helps get into character when your planning out a shot. I know you use flipBook to block out your shots as I have seen in the past with your other animations. I was just curious if you ever used something like WOFAIM to get a back-story of a character or something.. Anyways, I can't wait for this short to be done because it looks awesome. Best of luck to you.

Josh said...

Jon,

Thanks for following the short. Glad you're enjoying it. To be honest, I had to look up the term WOFAIM as I had no idea what it was. However, after looking at it I knew exactly what it was I just hadn't heard it called that before (that could be because my memory is so bad though:).

I do use pretty much those same questions and thought processes when going into a shot. It's much easier to me to do so on a short because I've been able to follow the character's arc rather than just a stand alone shot.

Hope this helps. Keep at it!
Josh

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