Epic Mickey Work...
Well, it's finally up. At least a good chunk of it...
I had the pleasure of working on this project last fall and a chunk of this spring. Last fall I animated a segment (all of which is in this vid). The majority of my work on the project was rigging character faces, rigging other stuff and swapping in and out mesh updates on rigs. I wrote a good chunk of my blendshape transfer stuff during the project to make the workload manageable.
Specifically I animated from 3:58 - 4:36 except for the lightning storm exterior, doc at the window and Mickey in the tv at the end so the Gus working and Ortensia observing stuff. Gus was a lot of fun.
Crummy thing is I did another pollish pass on a bunch of my shots but they apparently didn't make it in the render pipe...the joys of production:)
Dang, it's been since last fall that I've animated full body stuff. Python has me in a death grip...