Wednesday, August 31, 2011

Updated Reel - Sizzlin Houston Summer Edition!

Update of the ole' demo reel. Some new work from the last year and a test of ole' Morpheus posted a couple of weeks ago. 

What else has been happening....
  • Next month I'm gonna be doing a demo at the Austin Autodesk group and am lookin forward to seeing some friends there. I'm just plannin on doing a general customization demo but if anyone that'll be there would like something more specific post here and I'll see what I can do.
  • I also did a little interview for Simply Maya should you be inclined to check it out here
  • Created a best of Morpheus channel on vimeo  -
  • Work has been trucking along on bbThingamarig or bbRigger (whatever we end up calling it). Here's an update of what I've been working on
    • Curve tools - python based saving of compound and simple curves and creation and various other 
    • The rigging process - 
      • easy class based template creation is in place (one sided so far) with multiple arms, heads, whatever. Template has orientation and control helper objects which work well
      • Saving of template settings into the rig itself for easy re-creation.
      • Joint creation and orientation (from orientation helpers as well as the general orientation options from the settings.conf)
    • AutoNaming
      • Intelligent naming via type detection and tagging that happens in the rigging process accounting for children type names (i.e. groups deriving names from child and constraints getting their root from their objects as well).
      • Iterative processing in place
      • Absolutely unique name generation
      • Able to process whole hierarchy at once
    • Lots of other stuff:)


Tim Bauer said...

Some really great stuff on your reel! On an editing level, I loved the cut from the 'Garden City' clip to the 'Red Fizz' one (which I assume was intentional); great eye tracking :)

David Beer said...

Great Stuff Josh, well done, you're really a multi-talented felloW!!!
If I was pushed to find something I didnt like, I think I'd say that the long nintendo piece could be a bit later on, as i think there is some phenominal animation after that...
Great Insperation, thanks!!

Unknown said...

Thanks, Tim. That's my favorite cut as well. Need to start layout out my animations for better editing cuts:)

David, thanks man. Yeah I think I might agree with you on location of the Icarus piece. Next time. The next reel will be a TD focused one whenever I get this blasted rigger done:)

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