Project M (for March!)...
Greetings internets! Wrapped up my gig on Friday and so glad to be done. Feelin a bit crispy. It was however a great experience working with a new concept - building projection. For those of you that haven't seen it, it entails projecting to a surface (often a building) whereby you do creative things with the surface to make it appear 3d for the audience. It was my what I expect to be the first of many with the TVP (a company based right here in Houston).
Looking forward to being able to show some of it. Here's some quick tidbits of my portion.
- 5 weeks of production
- Created template based rigging system for rigging the assets with body following, fin dynamics and auto swim functionality
- Modeled and rigged 4 creatures and rigged one more
- ~ 110 seconds of animation with aquatic creatures
- New python scripts written:
- createCurveFromJoints - self explanatory
- createJointChainsFromLoftSurface - makes joint chains from a nurbs surface
- attachJointChainToSurface - attaches joint chains to nurbs surfaces
- makeChainsDynamic - makes input joint chains dynamic, connected to the same system and names everything intelligently
- createDistanceNodeBetweenPosInfoNodes - creates measure nodes between position info nodes for measuring stuff on surfaces (like joint lengths!)
- getClosestUV - finds the closest UV on a surface to an input object
- getClosestCV - finds the closest CV on a curve to an input object
- getClosestObjToCV - find the closest object from a list to an input CV
- bbFish.finRigger, bbFish.rigSpine. bbFish.fixPoleVectorsCauseJoshIsAMoron (this was a good one:)
Spring means student films! So much talent out there...here's some great ones.
- Rain Town...wow...
- Thursday
- From Sheridan
- And a sweet lookin maya plugin to top it off...
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