So queuing off a commenter's post, I decided to play with some texture variations this morning. I learned something - that is I have absolutely no idea how women's makeup works. Having learned that, I decided to go simple-Lipstick, eyeliner and a little sun kissed cheeks action. If there are any woman animator/texture artists following this, I could use some help:)
Thankfully I have a generous female animator already working on more hair so we'll get even more feminine sensibility into the mix for final release.
Playing with the face rig some more brought up some new notes I need to fix as well with some shape interaction.
Yesterday made good progress on the UI, have it semi workin in scene, just waiting to lock down some things before hooking everything up. Here's my design that I'm pretty close to in Maya.
It's a nurbs based ui so you can scale it, contstrain it, snap it off in its own panel, whatever you please.
That's it for now. Guess it's time to buckle down and write this geo baker for the custom stuff...