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Thursday, January 10, 2008

Olaf, Come FORTH!

So, I finally got off my keyster, put down the video games and books and am working on Olaf again.

One of the things that has frustrated me personally so much in CG is that it takes sooooooooo long to get a fully realized character ready to animate on. Lately I've been looking at quite a few available rigs on which to animate on. There's some great ones out there, but I've been wanting to animate Olaf for quite some time AND I need to get some reel stuff ready. As animation is what I wanna work on right now and not cloth dynamics nor the fat jiggle settings for the rear end of a troll, I came up with a temp idea on Olaf - throw a low res animation body on him, rig up his face, and voila!

I really don't know why I didn't think of this before. It makes a lot of sense, especially in cg where proportion of the arms, fingers and all are so vital. Dumb it way down on a simple structure to see if it's working.

When I started this time, I made some mods to the proportions to make him a little closer to the young and spry versions of the character my buddy drew. I'll see what he says and go from there.

Side note - it's amazing how good one feels when doing those things which one is passionate about...almost like putting high octane in a sports car. Like we're doing something we're made for. Not that I consider myself a sports car...more like a Civic. LX, not EX - I'm not that flashy.

1 comment:

Matt said...

I hate how loooooooong it takes as well. Thats why progress on my own short has gone...

...well know where.

I have considered going to Flash animating it just to get the darn thing done!

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