Morphy Tip of the Month - Seems like some folks are having trouble hitting b/m/p. Don't forget that there's a lip sealer control that rides along with the jaw. Give it a go! Also, seriously... roll those shoulders down:)
An orc from Vitor
Some great animations I stumbled across or had sent in...
from Juan Couto (thanks for tagging it so I could find it). Fantastic mod!
Greetings internets! Wrapped up my gig on Friday and so glad to be done. Feelin a bit crispy. It was however a great experience working with a new concept - building projection. For those of you that haven't seen it, it entails projecting to a surface (often a building) whereby you do creative things with the surface to make it appear 3d for the audience. It was my what I expect to be the first of many with the TVP (a company based right here in Houston).
Looking forward to being able to show some of it. Here's some quick tidbits of my portion.
5 weeks of production
Created template based rigging system for rigging the assets with body following, fin dynamics and auto swim functionality
Modeled and rigged 4 creatures and rigged one more
~ 110 seconds of animation with aquatic creatures
New python scripts written:
createCurveFromJoints - self explanatory
createJointChainsFromLoftSurface - makes joint chains from a nurbs surface
attachJointChainToSurface - attaches joint chains to nurbs surfaces
makeChainsDynamic - makes input joint chains dynamic, connected to the same system and names everything intelligently
createDistanceNodeBetweenPosInfoNodes - creates measure nodes between position info nodes for measuring stuff on surfaces (like joint lengths!)
getClosestUV - finds the closest UV on a surface to an input object
getClosestCV - finds the closest CV on a curve to an input object
getClosestObjToCV - find the closest object from a list to an input CV
bbFish.finRigger, bbFish.rigSpine. bbFish.fixPoleVectorsCauseJoshIsAMoron (this was a good one:)
Spring means student films! So much talent out there...here's some great ones.