Looking forward to being able to show some of it. Here's some quick tidbits of my portion.
- 5 weeks of production
- Created template based rigging system for rigging the assets with body following, fin dynamics and auto swim functionality
- Modeled and rigged 4 creatures and rigged one more
- ~ 110 seconds of animation with aquatic creatures
- New python scripts written:
- createCurveFromJoints - self explanatory
- createJointChainsFromLoftSurface - makes joint chains from a nurbs surface
- attachJointChainToSurface - attaches joint chains to nurbs surfaces
- makeChainsDynamic - makes input joint chains dynamic, connected to the same system and names everything intelligently
- createDistanceNodeBetweenPosInfoNodes - creates measure nodes between position info nodes for measuring stuff on surfaces (like joint lengths!)
- getClosestUV - finds the closest UV on a surface to an input object
- getClosestCV - finds the closest CV on a curve to an input object
- getClosestObjToCV - find the closest object from a list to an input CV
- bbFish.finRigger, bbFish.rigSpine. bbFish.fixPoleVectorsCauseJoshIsAMoron (this was a good one:)
Spring means student films! So much talent out there...here's some great ones.
- Rain Town...wow...
- Thursday
- From Sheridan
- And a sweet lookin maya plugin to top it off...
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