Friday, July 13, 2012

Epic Mickey Work...

Well, it's finally up. At least a good chunk of it...

I had the pleasure of working on this project last fall and a chunk of this spring. Last fall I animated a segment (all of which is in this vid). The majority of my work on the project was rigging character faces, rigging other stuff and swapping in and out mesh updates on rigs. I wrote a good chunk of my blendshape transfer stuff during the project to make the workload manageable.

Specifically I animated from 3:58 - 4:36 except for the lightning storm exterior, doc at the window and Mickey in the tv at the end so the Gus working and Ortensia observing stuff. Gus was a lot of fun.

Crummy thing is I did another pollish pass on a bunch of my shots but they apparently didn't make it in the render pipe...the joys of production:)

Dang, it's been since last fall that I've animated full body stuff. Python has me in a death grip...

Tuesday, July 10, 2012

Morpheus Needs help...

Or rather I do in helping to plan next steps that involve ole'Morphy. If you're a fan, please take a moment to fill our a survey to assist or maniacal plan making:)


Tuesday, July 3, 2012

Happy Independence Day!

If you're not from the US, you can celebrate independence from Maya's frustrating attribute editing tools with our latest tool! Hope you enjoy and if you play with pop bottle rockets, after you light them remember to let go (as my grandfather laughingly told me after I neglected to do so)

In other news, I'm looking for some potential collaborators going forward on some of the cgMonks stuff. I'm fixing to start pushing through the modular rigger and there are some opportunities to make some new characters while we're at it. For example, a fish of some sort for the fish module, bird for the wing module, etc. etc. If you're interested, can model or are a talented designer who wants to get some free publicity, lemme know.

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